Headless

F-80C-10 · 4 x M64 500 lb General Purpose bombs + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
5
Top 10%
Ground kills
2
Assists
0 air, 2 ground
18 min
Flight time
2.3%
Gun accuracy
0 on aircraft, 5 on the ground, of 222 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
18 min
Takeoffs / landings
1 / 1
Payload
4 x M64 500 lb General Purpose bombs + 4 x M57 250 lb General Purpose bombs
Modifications
None
Time on target
2 min
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
1%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 5

Breakdown by target type0% static objects
TargetKillsShare
Artillery480%
Anti-aircraft120%
Total5

0 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+31:02 ML-20 howitzer-gun Vehicle
+31:02 GAZ-63 Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 1,578 222
Bombs 8 0 8
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API30
.50 BMG API-T10
.50 BMG INC10
23×115 mm HEI-T01

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
Bombs (mixed loadout)12340

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,430, z 315,621 Spawned Parking Angels 078 ft
+6:02x 101,734, z 315,023 Took off Angels 0130 ft
+13:19 Hit (dealt) 61-K Anti-aircraft .50 BMG API-TM20 API-T +13.6%
+13:19x 167,236, z 290,049 Ground kill 61-K Anti-aircraft Angels 0144 ft
+14:00 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +0.60%
+14:00 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +97.5%
+14:00 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +100.0%
+14:00x 167,905, z 290,350 Ground kill ML-20 howitzer-gun Vehicle Angels 0178 ft
+14:00x 167,902, z 290,307 Ground kill ML-20 howitzer-gun Vehicle Angels 0176 ft
+14:00 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +98.6%
+14:00x 167,873, z 290,384 Ground kill ML-20 howitzer-gun Vehicle Angels 0177 ft
+14:01 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +100.0%
+14:01 Hit (dealt) ML-20 howitzer-gun Vehicle Bombs (mixed loadout) +1.3%
+14:01x 167,841, z 290,400 Ground kill ML-20 howitzer-gun Vehicle Angels 0171 ft
+15:19 Hit (taken) nxy La-11 23×115 mm HEI-TOZT high-explosive fragmentation tracer −1.2%
+24:02x 105,797, z 269,414 Landed Angels 051 ft
+24:27x 105,805, z 269,399 Sortie ended Landed · Survived Angels 052 ft
+31:02x 167,809, z 290,418 Assist ML-20 howitzer-gun Vehicle Angels 0167 ft
+31:02x 167,834, z 290,358 Assist GAZ-63 Static object Angels 0171 ft

19 events. Times count from the spawn; the time of day is shown next to them.

Damage8 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
nxy La-11 — — 1% 1
ML-20 howitzer-gun Vehicle 4.0 — — —
Gun caponier E Static object 0.4 — — —
61-K Anti-aircraft 0.1 5 — —
GAZ-63 Static object 0.1 — — —
Ammo storage A Static object 0.0 — — —
Camouflage net A Static object 0.0 — — —
Gun caponier D 0.0 — — —