Andreis4wesomes

La-11 · Empty

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
1
Assists
1 air, 0 ground
21 min
Flight time
0.9%
Gun accuracy
2 on aircraft, 0 on the ground, of 225 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
21 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
ASP-3N gunsight
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Assists: 1

1 on aircraft, 0 on ground targets

TimeTarget
+14:18 Gardimus F-84E

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 225 0 225
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API10
23×115 mm HEI-T10

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,135, z 222,113 Spawned Parking 126 m
+3:33x 202,763, z 221,139 Took off 136 m
+12:15 Hit (dealt) Gardimus F-84E 23×115 mm HEI-TOZT high-explosive fragmentation tracer +2.1%
+14:18x 153,029, z 227,981 Assist Gardimus F-84E 126 m
+25:05x 202,706, z 220,974 Landed 116 m
+25:31x 202,715, z 220,965 Sortie ended Landed · Survived 116 m

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Gardimus F-84E 2% 2 — —