NakedSquirrel

IL-10 · 2 x FAB-50 50 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
6
Top 10%
Ground kills
3
Assists
0 air, 3 ground
17 min
Flight time
10.6%
Gun accuracy
0 on aircraft, 239 on the ground, of 2,252 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
17 min
Takeoffs / landings
1 / 1
Payload
2 x FAB-50 50 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
2 min
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 6

Breakdown by target type67% static objects
TargetKillsShare
Vehicles233%
Artillery117%
Anti-aircraft117%
Other objects233%
Total6

4 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 3

0 on aircraft, 3 on ground targets

TimeTarget
+17:13 Military tent B Static object
+17:13 Nissenhut barrack B Static object
+36:39 M2 203mm Howitzer Vehicle

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 0 2,252
Bombs 2 0 2
Rockets 4 0 4
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API-T04
7.62×54R API1000
7.62×54R API-T270
7.62×54R HEI450
23×115 mm API460
23×115 mm HEI-T210

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-50 50 kg General Purpose bomb1310
M-13UK 132 mm rocket12800

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,941 Spawned Parking 338 m
+4:23x 203,455, z 311,834 Took off 358 m
+10:51 Hit (dealt) M2 203mm Howitzer Vehicle M-13UK 132 mm rocket +10.9%
+11:34 Hit (dealt) Bofors 40 mm L/60 gun Anti-aircraft FAB-50 50 kg General Purpose bomb +100.0%
+11:34x 167,296, z 311,372 Ground kill Bofors 40 mm L/60 gun Anti-aircraft 135 m
+13:15 Hit (dealt) M2 203mm Howitzer Vehicle 23×115 mm HEI-TOZT high-explosive fragmentation tracer +9.1%
+13:18 – +13:20 Ground kills
3 ground targets: 2× GMC CCKW, 1× Fence wire 200m
  • +13:18 GMC CCKW Static object
  • +13:20 GMC CCKW Static object
  • +13:20 Fence wire 200m Static object
+13:58 Hit (dealt) M2 203mm Howitzer Vehicle 23×115 mm HEI-TOZT high-explosive fragmentation tracer +90.9%
+14:01x 167,520, z 311,788 Ground kill M2 203mm Howitzer Vehicle 139 m
+14:38x 167,627, z 311,776 Ground kill Fence wire 200m Static object 137 m
+17:13x 167,578, z 311,841 Assist Military tent B Static object 140 m
+17:13x 167,587, z 311,830 Assist Nissenhut barrack B Static object 139 m
+21:34x 203,433, z 312,061 Landed 339 m
+24:12x 0, z 0 Sortie ended Landed · Survived 0 m
+36:39x 167,557, z 311,886 Assist M2 203mm Howitzer Vehicle 141 m

17 events. Times count from the spawn; the time of day is shown next to them.

Damage15 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Fence wire 200m Static object 2.3 130 — —
GMC CCKW Static object 2.3 27 — —
M2 203mm Howitzer Vehicle 1.1 16 — —
Bofors 40 mm L/60 gun Anti-aircraft 1.0 — — —
Ammo storage A Static object 0.7 — — —
Fence wire 100m Static object 0.2 6 — —
Military tent B Static object 0.1 — — —
Dugout A Static object 0.1 18 — —
Dugout B Static object 0.0 — — —
Military boxes storage C Static object 0.0 2 — —
Nissenhut barrack B Static object 0.0 — — —
Ammo storage B Static object 0.0 4 — —
Camouflage net Static object 0.0 1 — —
Browning M2HB-AA Anti-aircraft — — 0.0 4
M2A1 105mm howitzer Vehicle 0.0 — — —