Slaughterton-McK

IL-10 · 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
3
Top 10%
Ground kills
2
Assists
0 air, 2 ground
30 min
Flight time
0.4%
Gun accuracy
0 on aircraft, 8 on the ground, of 2,252 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
30 min
Takeoffs / landings
1 / 1
Payload
4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
3 min
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
0 kills, 1 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 3

Breakdown by target type67% static objects
TargetKillsShare
Anti-aircraft133%
Buildings267%
Total3

2 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+20:06 M2 90mm AAA Anti-aircraft
+1:15:55 Factory block J5 Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 0 2,252
Bombs 4 0 4
Rockets 4 0 4
Ammunition hit by or with Hits dealt Hits taken
7.62×54R API10
23×115 mm API50
23×115 mm HEI-T20

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-100 100 kg General Purpose bomb25213
M-13UK 132 mm rocket2606

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,941 Spawned Parking 338 m
+5:05x 203,453, z 312,083 Took off 358 m
+17:55x 144,066, z 352,456 Ground kill Factory block G Static object 88 m
+18:13x 144,075, z 353,073 Ground kill Factory block J3 Static object 86 m
+19:01 Hit (dealt) M2 90mm AAA Anti-aircraft M-13UK 132 mm rocket +4.2%
+19:20 Hit (dealt) M2 90mm AAA Anti-aircraft M-13UK 132 mm rocket +3.4%
+19:59 Hit (dealt) M2 90mm AAA Anti-aircraft 23×115 mm APIBZ API +96.6%
+19:59x 143,734, z 353,249 Ground kill M2 90mm AAA Anti-aircraft 84 m
+20:06x 143,664, z 353,272 Assist M2 90mm AAA Anti-aircraft 84 m
+35:40x 203,497, z 312,340 Landed 339 m
+36:29x 0, z 0 Sortie ended Landed · Survived 0 m
+1:15:55x 143,853, z 353,077 Assist Factory block J5 Static object 87 m

12 events. Times count from the spawn; the time of day is shown next to them.

Damage6 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
M2 90mm AAA Anti-aircraft 1.0 3 — —
Factory block J3 Static object 0.7 3 — —
Factory block G Static object 0.5 10 — —
Factory block J5 Static object 0.3 6 — —
Ammo storage A Static object 0.1 — — —
Ammo storage B Static object 0.0 1 — —