ACEOFACES

F-84E · 2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
17
Top 5%
Ground kills
2
Assists
0 air, 2 ground
20 min
Flight time
2.4%
Gun accuracy
9 on aircraft, 0 on the ground, of 370 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
20 min
Takeoffs / landings
1 / 1
Payload
2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs
Modifications
JATO
Time on target
3 min
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
0 kills, 9 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 17

Breakdown by target type100% static objects
TargetKillsShare
Vehicles635%
Buildings318%
Other objects847%
Total17

17 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+11:39 Dugout B Static object
+11:39 Dugout A Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 1,430 370
Bombs 4 0 4
Rockets 2 0 2
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API20
.50 BMG INC70

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
M57 250 lb General Purpose bomb449101
Tiny Tim 11.75" rocket11720

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 105,005, z 270,032 Spawned Parking Angels 051 ft
+3:18x 106,398, z 268,893 Took off Angels 0113 ft
+11:38x 169,378, z 271,519 Ground kill Fence wire 200m Static object Angels 0195 ft
+11:38x 169,407, z 271,621 Ground kill Fence wire 100m Static object Angels 0198 ft
+11:39x 169,344, z 271,560 Assist Dugout B Static object Angels 0195 ft
+11:39x 169,324, z 271,542 Assist Dugout A Static object Angels 0195 ft
+12:23 – +13:06 Ground kills
15 ground targets: 6× GAZ-63, 3× Fence wire 200m, 3× Military tent A1, and more
  • +12:23 GAZ-63 Static object
  • +12:23 GAZ-63 Static object
  • +12:23 GAZ-63 Static object
  • +12:23 GAZ-63 Static object
  • +12:24 Ammo storage A Static object
  • +12:24 Fence wire 200m Static object
  • +12:24 Fence wire 200m Static object
  • +12:24 Fence wire 200m Static object
  • +12:24 Military boxes storage C Static object
  • +13:00 GAZ-63 Static object
  • +13:05 GAZ-63 Static object
  • +13:06 Camp generator trailer Static object
  • +13:06 Military tent A1 Static object
  • +13:06 Military tent A1 Static object
  • +13:06 Military tent A1 Static object
+16:17 Hit (dealt) ZK_krogius F-86A-5 .50 BMG INCM1 incendiary +2.2%
+23:20x 106,046, z 269,240 Landed Angels 051 ft
+23:52x 106,079, z 269,240 Sortie ended Landed · Survived Angels 051 ft

24 events. Times count from the spawn; the time of day is shown next to them.

Damage21 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
ZK_krogius F-86A-5 2% 9 — —
GAZ-63 Static object 4.3 1 — —
Fence wire 200m Static object 4.3 — — —
Military tent A1 Static object 2.0 — — —
Fence wire 100m Static object 1.0 — — —
Military boxes storage C Static object 0.8 — — —
Ammo storage A Static object 0.7 — — —
Camp generator trailer Static object 0.7 — — —
Barrels storage A Static object 0.4 — — —
Barrels storage B Static object 0.3 — — —
Ammo storage B Static object 0.2 — — —
Military cistern small Static object 0.2 — — —
Camouflage net Static object 0.2 — — —
Barrels storage C Static object 0.1 — — —
Mine logs Static object 0.1 — — —
Dugout B Static object 0.0 — — —
Dugout A Static object 0.0 — — —
Control tower temp short Static object 0.0 — — —
Railway crossing cabin Static object 0.0 — — —
Fence wire 5m Static object 0.0 — — —