Ercha

La-11 · Empty

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

1
Top 10%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
34 min
Flight time
1.6%
Gun accuracy
3 on aircraft, 0 on the ground, of 189 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
34 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
ASP-3N gunsight
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Earned in this sortie

Tour

Tour Hours Aloft Hours in the air in one tour, all sorties together. Bronze: 1 h. Held by 28% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 1

TimeVictim
+20:30 joshua1942 F-80C-10

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 225 36 189
Ammunition hit by or with Hits dealt Hits taken
23×115 mm HEI-T30

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 155,167, z 180,356 Spawned Parking 14 m
+3:02x 155,217, z 180,097 Took off 35 m
+20:28 Hit (dealt) joshua1942 F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer +100.0%
+20:30x 149,363, z 230,932 Kill joshua1942 F-80C-10 13 m
+37:48x 155,363, z 179,935 Landed 16 m
+38:13x 155,378, z 179,914 Sortie ended Landed · Survived 16 m

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
joshua1942 F-80C-10 100% 3 — —