4
Top 1%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
29 min
Flight time
13.0%
Gun accuracy
26 on aircraft, 0 on the ground, of 200 rounds
The armorer is already counting the missing rounds, and smiling while he does it.
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 29 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 250 L drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
All time
Charmed LifeBronze · 5
Air kills in one life: everything since the last death or capture, the fatal sortie included. Bronze: 5. Held by 3.2% of pilots
Ace of the SortieBronze · 2
Air kills in a single sortie. Bronze: 2. Held by 12% of pilots
Ace of the SortieSilver · 3
Air kills in a single sortie. Silver: 3. Held by 5.4% of pilots
Sky Hunter
Air kills over your career, all sorties together. Bronze: 5. Held by 4.3% of pilots
Hot StreakBronze · 2
Air kills within two minutes in one sortie: a double, a triple, a quad. Bronze: 2. Held by 4.3% of pilots
Ace in a DayBronze · 5
Air kills on a single day (UTC). Bronze: 5. Held by 4.3% of pilots
Kills and assists
Air kills: 4
| Time | Victim |
|---|---|
| +19:52 | Ace_Ivo F-51D |
| +20:10 | HeroStain F-51D |
| +22:00 | ZK_krogius F-51D |
| +25:56 | FeuerFliegen F-84E |
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 200 | 0 | 200 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 5 | 0 |
| 23×115 mm HEI-T | 15 | 0 |
| 37 RUS APT smk | 2 | 0 |
| 37×155 mm HEI-T | 4 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,135, z 222,113 | Spawned | Parking | 126 m | |
| +2:08x 202,793, z 221,130 | Took off | 137 m | ||
| +18:26 | Hit (dealt) | Ace_Ivo F-51D 37×155 mm HEI-TOZT high-explosive tracer | +7.4% | |
| +18:27 | Hit (dealt) | Pilot / crew Ace_Ivo F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +48.7% | |
| +19:52x 128,650, z 264,515 | Kill | Ace_Ivo F-51D | 13 m | |
| +20:09 | Hit (dealt) | HeroStain F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +38.6% | |
| +20:10 | Hit (dealt) | Pilot / crew HeroStain F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +100.0% | |
| +20:10x 141,605, z 258,779 | Kill | HeroStain F-51D | 124 m | |
| +21:59 | Hit (dealt) | ZK_krogius F-51D 23×115 mm APIBZ API | +100.0% | |
| +22:00x 135,915, z 259,562 | Kill | ZK_krogius F-51D | 764 m | |
| +25:56 | Hit (dealt) | FeuerFliegen F-84E 37×155 mm HEI-TOZT high-explosive tracer | +100.0% | |
| +25:56 | Hit (dealt) | Pilot / crew FeuerFliegen F-84E 37×155 mm HEI-TOZT high-explosive tracer | +100.0% | |
| +25:56x 138,776, z 242,294 | Kill | FeuerFliegen F-84E | 1,054 m | |
| +32:02x 202,872, z 221,683 | Landed | 121 m | ||
| +32:29x 202,894, z 221,661 | Sortie ended | Landed · Survived | 121 m |
15 events. Times count from the spawn; the time of day is shown next to them.
Damage4 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| ZK_krogius F-51D | 100% | 14 | — | — |
| FeuerFliegen F-84E | 100% | 6 | — | — |
| HeroStain F-51D | 39% | 4 | — | — |
| Ace_Ivo F-51D | 7% | 2 | — | — |