ACEOFACES

F-84E · 2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Crashed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
9
Top 10%
Ground kills
5
Assists
0 air, 5 ground
28 min
Flight time
1
Gun hits
0 on aircraft, 1 on the ground; rounds fired unknown

The aircraft is lost, the pilot is still in the story. Sequels have started worse.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
28 min
Takeoffs / landings
1 / 0
Payload
2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs
Modifications
JATO
Time on target
3 min
Outcome
Crashed
Pilot fate
Captured (bailed out) inferred from the log
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
100%
Loss cause
Own doing (terrain, overstress, accident)
Lost to
No attacker (crash, terrain, accident)

Kills and assists

Air kills: 0

No air kills.

Ground kills: 9

Breakdown by target type100% static objects
TargetKillsShare
Buildings111%
Other objects889%
Total9

9 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 5

0 on aircraft, 5 on ground targets

TimeTarget
+37:39 Industrial storage tank A Static object
+37:41 Industrial storage tank A Static object
+37:58 Barrels storage D Static object
+38:20 Nissenhut barrack A2 Static object
+38:26 Nissenhut barrack A2 Static object

Shot down by

No attacker is credited: the aircraft was lost by its own doing (terrain, overstress or an accident).

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 — —
Bombs 4 — ~4
Rockets 2 — ~2

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC10

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
M57 250 lb General Purpose bomb41100
Tiny Tim 11.75" rocket11512

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 104,984, z 270,053 Spawned Parking Angels 050 ft
+12:57x 106,783, z 268,491 Took off Angels 0112 ft
+37:39x 194,578, z 267,711 Ground kill Barrels storage A Static object Angels 0286 ft
+37:39x 194,607, z 267,684 Assist Industrial storage tank A Static object Angels 0286 ft
+37:39x 194,571, z 267,724 Ground kill Camp cistern trailer Static object Angels 0287 ft
+37:40x 194,686, z 267,730 Ground kill Industrial storage tank B1 Static object Angels 0285 ft
+37:41x 194,607, z 267,684 Assist Industrial storage tank A Static object Angels 0286 ft
+37:58x 194,563, z 267,727 Assist Barrels storage D Static object Angels 0287 ft
+38:20x 194,560, z 267,695 Assist Nissenhut barrack A2 Static object Angels 0286 ft
+38:26x 194,558, z 267,680 Ground kill Fence wire 100m Static object Angels 0287 ft
+38:26x 194,558, z 267,680 Ground kill Fence wire 100m Static object Angels 0287 ft
+38:26x 194,560, z 267,695 Assist Nissenhut barrack A2 Static object Angels 0286 ft
+39:07 Ground kills
4 ground targets: 4× Ammo storage A
  • +39:07 Ammo storage A Static object
  • +39:07 Ammo storage A Static object
  • +39:07 Ammo storage A Static object
  • +39:07 Ammo storage A Static object
+41:16x 193,921, z 285,027 Aircraft lost Angels 44,493 ft
+41:22x 0, z 0 Sortie ended Crashed · Captured Angels 00 ft
+41:22x 194,053, z 285,502 Bailed out Angels 55,172 ft

19 events. Times count from the spawn; the time of day is shown next to them.

Damage18 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ammo storage A Static object 3.9 — — —
Fence wire 100m Static object 2.3 — — —
Industrial storage tank B1 Static object 1.2 2 — —
Nissenhut barrack A2 Static object 0.8 — — —
Barrels storage A Static object 0.7 — — —
Fence wire 200m Static object 0.5 — — —
Barrels storage D Static object 0.3 — — —
Military tent A1 Static object 0.2 — — —
Camouflage net Static object 0.2 — — —
Industrial storage tank A Static object 0.1 — — —
Camp cistern trailer Static object 0.1 — — —
Railway crossing cabin Static object 0.1 — — —
Military warehouse B Static object 0.0 — — —
Control tower temp short Static object 0.0 — — —
Camp generator trailer Static object 0.0 — — —
Fence wire 20m Static object 0.0 — — —
Barrels storage B Static object 0.0 — — —
Ammo storage B Static object 0.0 — — —