Space-the-Ace

F-80C-10 · 4 x 110 gal napalm tanks + 8 x HVAR 5" rockets

BLUE (West) Pilot Attack Airborne

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
30
Top 1%
Ground kills
1
Assists
0 air, 1 ground
43 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 243 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
43 min
Takeoffs / landings
1 / 0
Payload
4 x 110 gal napalm tanks + 8 x HVAR 5" rockets
Modifications
JATO
Time on target
5 min
Outcome
Airborne
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Earned in this sortie

All time

Target-RichBronze · 20 Ground targets destroyed in a single sortie. Bronze: 20. Held by 7.1% of pilots

Tour

Tour Hours Aloft Hours in the air in one tour, all sorties together. Bronze: 1 h. Held by 28% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 0

No air kills.

Ground kills: 30

Breakdown by target type100% static objects
TargetKillsShare
Ships310%
Buildings2170%
Other objects620%
Total30

30 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 1

0 on aircraft, 1 on ground targets

TimeTarget
+32:56 Industrial storage tank B1 Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 1,557 243
Bombs 4 0 4
Rockets 8 0 8
Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
HVAR 5" rocket36504
110 gal napalm tank38413015

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,416, z 315,614 Spawned Parking Angels 078 ft
+9:42x 102,761, z 315,624 Took off Angels 0145 ft
+32:39 – +32:56 Ground kills
24 ground targets: 10× Industrial storage tank B1, 8× Industrial storage tank B2, 6× Yard boxes storage C1
  • +32:39 Industrial storage tank B1 Static object
  • +32:41 Industrial storage tank B2 Static object
  • +32:42 Industrial storage tank B2 Static object
  • +32:43 Industrial storage tank B2 Static object
  • +32:44 Industrial storage tank B2 Static object
  • +32:45 Industrial storage tank B1 Static object
  • +32:45 Yard boxes storage C1 Static object
  • +32:45 Yard boxes storage C1 Static object
  • +32:46 Industrial storage tank B2 Static object
  • +32:47 Industrial storage tank B1 Static object
  • +32:47 Industrial storage tank B1 Static object
  • +32:47 Industrial storage tank B2 Static object
  • +32:48 Industrial storage tank B1 Static object
  • +32:48 Industrial storage tank B1 Static object
  • +32:48 Industrial storage tank B1 Static object
  • +32:48 Industrial storage tank B2 Static object
  • +32:49 Yard boxes storage C1 Static object
  • +32:49 Yard boxes storage C1 Static object
  • +32:50 Industrial storage tank B1 Static object
  • +32:50 Industrial storage tank B1 Static object
  • …and 4 more (the breakdown by target type above counts them all)
+32:56x 285,290, z 323,684 Assist Industrial storage tank B1 Static object Angels 03 ft
+33:04 – +34:09 Ground kills
6 ground targets: 3× Pinnace A, 2× Industrial storage tank B1, 1× Industrial storage tank B2
  • +33:04 Industrial storage tank B1 Static object
  • +33:16 Industrial storage tank B2 Static object
  • +33:27 Pinnace A Static object
  • +33:59 Industrial storage tank B1 Static object
  • +34:09 Pinnace A Static object
  • +34:09 Pinnace A Static object
+53:03x 183,291, z 371,897 Sortie ended Mission end · Survived Angels 43,799 ft

34 events. Times count from the spawn; the time of day is shown next to them.

Damage4 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Industrial storage tank B1 Static object 8.2 11 — —
Industrial storage tank B2 Static object 6.6 5 — —
Yard boxes storage C1 Static object 4.5 3 — —
Pinnace A Static object 1.5 — — —