Space-the-Ace
F-80C-10 · 4 x 110 gal napalm tanks + 8 x HVAR 5" rockets
Pilot
Yalu Express Dynamic Campaign 1 spawned
0
Air kills
30
Top 1%
Ground kills
1
Assists
0 air, 1 ground
43 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 243 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 43 min
- Takeoffs / landings
- 1 / 0
- Payload
- 4 x 110 gal napalm tanks + 8 x HVAR 5" rockets
- Modifications
- JATO
- Time on target
- 5 min
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
All time
Target-RichBronze · 20
Ground targets destroyed in a single sortie. Bronze: 20. Held by 7.1% of pilots
Tour
Tour Hours Aloft
Hours in the air in one tour, all sorties together. Bronze: 1 h. Held by 28% of pilots
Kills and assists
Air kills: 0
No air kills.
Ground kills: 30
Breakdown by target type100% static objects
| Target | Kills | Share |
|---|---|---|
| Ships | 3 | 10% |
| Buildings | 21 | 70% |
| Other objects | 6 | 20% |
| Total | 30 |
30 of them were static objects (not moving), such as parked vehicles, fences and crates.
Assists: 1
0 on aircraft, 1 on ground targets
| Time | Target |
|---|---|
| +32:56 | Industrial storage tank B1 Static object |
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,800 | 1,557 | 243 |
| Bombs | 4 | 0 | 4 |
| Rockets | 8 | 0 | 8 |
Bombs, rockets and napalm2 types
| Ordnance | Released | Targets damaged Targets it damaged: a target damaged by two bombs counts twice. | Kills | Direct hits Direct impacts logged with the ordnance named. |
|---|---|---|---|---|
| HVAR 5" rocket | 3 | 65 | 0 | 4 |
| 110 gal napalm tank | 3 | 841 | 30 | 15 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 102,416, z 315,614 | Spawned | Parking | Angels 078 ft | |
| +9:42x 102,761, z 315,624 | Took off | Angels 0145 ft | ||
| +32:39 – +32:56 | Ground kills |
24 ground targets: 10× Industrial storage tank B1, 8× Industrial storage tank B2, 6× Yard boxes storage C1
|
||
| +32:56x 285,290, z 323,684 | Assist | Industrial storage tank B1 Static object | Angels 03 ft | |
| +33:04 – +34:09 | Ground kills |
6 ground targets: 3× Pinnace A, 2× Industrial storage tank B1, 1× Industrial storage tank B2
|
||
| +53:03x 183,291, z 371,897 | Sortie ended | Mission end · Survived | Angels 43,799 ft |
34 events. Times count from the spawn; the time of day is shown next to them.
Damage4 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Industrial storage tank B1 Static object | 8.2 | 11 | — | — |
| Industrial storage tank B2 Static object | 6.6 | 5 | — | — |
| Yard boxes storage C1 Static object | 4.5 | 3 | — | — |
| Pinnace A Static object | 1.5 | — | — | — |