Flyingadjo

F-80C-10 · Empty

BLUE (West) Pilot Air superiority Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
8 min
Flight time
74
Gun hits
0 on aircraft, 74 on the ground; rounds fired unknown

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
8 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
None
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+12:18 ChaseyJones MiG-15bis Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 — —

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG API280
.50 BMG API-T190
.50 BMG INC270
23×115 mm HEI-T01

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 105,005, z 270,032 Spawned Parking Angels 050 ft
+3:52x 105,899, z 269,288 Took off Angels 0116 ft
+9:23 Hit (taken) ChaseyJones MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −1.5%
+12:18x 153,863, z 228,722 Shot down by ChaseyJones MiG-15bis Angels 0331 ft
+12:20x 154,005, z 228,532 Sortie ended Shot down · Dead Angels 0227 ft

5 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
ChaseyJones MiG-15bis — — 1% 1