Ercha

Yak-9P · Empty

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
1
Top 25%
Ground kills
0
Assists
0 air, 0 ground
11 min
Flight time
20.7%
Gun accuracy
0 on aircraft, 87 on the ground, of 420 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
11 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
Artificial horizon · PKI gunsight
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 1

Breakdown by target type0% static objects
TargetKillsShare
Artillery1100%
Total1

0 of them were static objects (not moving), such as parked vehicles, fences and crates.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 420 0 420
Ammunition hit by or with Hits dealt Hits taken
12.7×108 mm API200
12.7×108 mm API-T120
12.7×108 mm HEI330
20×99 mm API150
20×99 mm HEI30
20×99 mm HEI-T40

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+2:20x 203,443, z 312,257 Took off 358 m
+8:08 Hit (dealt) M1A1 155mm howitzer Vehicle 20×99 mm HEI-TOZT high-explosive fragmentation tracer +100.0%
+8:08x 189,343, z 330,383 Ground kill M1A1 155mm howitzer Vehicle 241 m
+9:06 Hit (dealt) M1A1 155mm howitzer Vehicle 20×99 mm HEI-TOZT high-explosive fragmentation tracer +7.6%
+14:01x 203,410, z 312,431 Landed 338 m
+14:25x 203,402, z 312,411 Sortie ended Landed · Survived 338 m

7 events. Times count from the spawn; the time of day is shown next to them.

Damage3 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
M1A1 155mm howitzer Vehicle 1.1 10 — —
Camouflage net A Static object 0.1 3 — —
Gun caponier E Static object 0.0 38 — —