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F-84E · 2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Unknown

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
27 min
Flight time

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
27 min
Takeoffs / landings
1 / 0
Payload
2 x 230 gal drop tanks + 2 x Tiny Tim 12" rockets + 4 x M57 250 lb General Purpose bombs
Modifications
JATO
Time on target
2 min
Outcome
Unknown
Pilot fate
Survived (left the server) inferred from the log
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Left the server
Yes

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 — —
Bombs 4 — —
Rockets 2 — —

Used is unknown: the log has no end-of-sortie ammunition record, for example after a disconnect.

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
M57 250 lb General Purpose bomb2100
Tiny Tim 11.75" rocket1200

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 104,984, z 270,053 Spawned Parking Angels 050 ft
+2:53x 106,775, z 268,510 Took off Angels 0113 ft
+29:57x 285,652, z 323,035 Left the server Angels 0416 ft
+29:57x 222,786, z 314,743 Sortie ended Unknown · Survived Angels 2424,319 ft

4 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Military cistern large B2 Static object 0.3 — — —
Yard boxes storage B1 Static object 0.0 — — —