Aflexx

IL-10 · 4 x FAB-100 100 kg General Purpose bombs

RED (East) Pilot Attack Airborne

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
1
Top 25%
Ground kills
0
Assists
0 air, 0 ground
26 min
Flight time
39.3%
Gun accuracy
0 on aircraft, 364 on the ground, of 926 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
26 min
Takeoffs / landings
1 / 0
Payload
4 x FAB-100 100 kg General Purpose bombs
Modifications
None
Time on target
2 min
Outcome
Airborne
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
1%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 1

Breakdown by target type100% static objects
TargetKillsShare
Other objects1100%
Total1

1 of them were static objects (not moving), such as parked vehicles, fences and crates.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 1,326 926
Bombs 4 0 4
Ammunition hit by or with Hits dealt Hits taken
7.62×54R API1500
7.62×54R API-T430
7.62×54R HEI650
23×115 mm API670
23×115 mm HEI-T390

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-100 100 kg General Purpose bomb1006

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 155,158, z 180,368 Spawned Parking 14 m
+4:42x 155,570, z 179,577 Took off 34 m
+25:23x 87,387, z 284,229 Ground kill Fence wire 200m Static object 47 m
+31:17x 99,457, z 251,372 Sortie ended Mission end · Survived 95 m

4 events. Times count from the spawn; the time of day is shown next to them.

Damage4 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Fence wire 200m Static object 0.8 52 — —
Fence wire 20m Static object 0.2 5 — —
Camouflage net Static object 0.1 3 — —
Camp cistern trailer Static object 0.1 3 — —