ChaseyJones

MiG-15bis · 2 x 250 L drop tanks

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

1
Top 25%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
46 min
Flight time
2.1%
Gun accuracy
4 on aircraft, 0 on the ground, of 192 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
46 min
Takeoffs / landings
1 / 1
Payload
2 x 250 L drop tanks
Modifications
None
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Earned in this sortie

Tour

Tour Sky Hunter Air kills in one tour, all sorties together. Bronze: 1. Held by 27% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 1

TimeVictim
+38:14 Space-the-Ace F-80C-10

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 200 8 192
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API20
23×115 mm HEI-T10
37 RUS APT smk10

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,133, z 222,098 Spawned Parking 126 m
+4:26x 202,719, z 220,891 Took off 135 m
+24:50 Hit (dealt) Panzerbait F-84E 23×115 mm APIBZ API +0.81%
+36:40 Hit (dealt) Space-the-Ace F-80C-10 23×115 mm APIBZ API +50.5%
+38:14x 165,663, z 242,946 Kill Space-the-Ace F-80C-10 186 m
+51:10x 202,697, z 220,661 Landed 115 m
+52:22x 202,831, z 220,731 Sortie ended Landed · Survived 115 m

7 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Space-the-Ace F-80C-10 51% 2 — —
Panzerbait F-84E 1% 2 — —