1
Top 25%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
46 min
Flight time
2.1%
Gun accuracy
4 on aircraft, 0 on the ground, of 192 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 46 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 250 L drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 27% of pilots
Kills and assists
Air kills: 1
| Time | Victim |
|---|---|
| +38:14 | Space-the-Ace F-80C-10 |
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 200 | 8 | 192 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 2 | 0 |
| 23×115 mm HEI-T | 1 | 0 |
| 37 RUS APT smk | 1 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,133, z 222,098 | Spawned | Parking | 126 m | |
| +4:26x 202,719, z 220,891 | Took off | 135 m | ||
| +24:50 | Hit (dealt) | Panzerbait F-84E 23×115 mm APIBZ API | +0.81% | |
| +36:40 | Hit (dealt) | Space-the-Ace F-80C-10 23×115 mm APIBZ API | +50.5% | |
| +38:14x 165,663, z 242,946 | Kill | Space-the-Ace F-80C-10 | 186 m | |
| +51:10x 202,697, z 220,661 | Landed | 115 m | ||
| +52:22x 202,831, z 220,731 | Sortie ended | Landed · Survived | 115 m |
7 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Space-the-Ace F-80C-10 | 51% | 2 | — | — |
| Panzerbait F-84E | 1% | 2 | — | — |