Vogel1354

IL-10 · 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Airborne

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
5 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 219 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
5 min
Takeoffs / landings
1 / 0
Payload
2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
No qualifying attack
Outcome
Airborne
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 2,033 219
Bombs 2 2 0
Rockets 4 4 0
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API-T01

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,941 Spawned Parking 338 m
+3:13x 203,432, z 311,594 Took off 358 m
+8:58x 166,941, z 311,718 Sortie ended Mission end · Survived 219 m

3 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Browning M2HB-AA Anti-aircraft — — 0.0 1