1
Top 25%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
43 min
Flight time
4.8%
Gun accuracy
29 on aircraft, 0 on the ground, of 609 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 43 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 120 gal drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 27% of pilots
Kills and assists
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,602 | 993 | 609 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API-T | 2 | 0 |
| .50 BMG INC | 27 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 72,133, z 287,914 | Spawned | Parking | Angels 095 ft | |
| +5:45x 70,323, z 288,873 | Took off | Angels 0152 ft | ||
| +30:54 | Hit (dealt) | nxy MiG-15bis .50 BMG INCM1 incendiary | +64.0% | |
| +30:58 | Hit (dealt) | nxy MiG-15bis | +6.9% | |
| +31:29 | Hit (dealt) | nxy MiG-15bis | +29.0% | |
| +31:31x 111,598, z 263,268 | Kill | nxy MiG-15bis | Angels 1921 ft | |
| +49:07x 105,988, z 269,179 | Landed | Angels 050 ft | ||
| +49:27x 105,996, z 269,170 | Sortie ended | Landed · Survived | Angels 050 ft |
8 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| nxy MiG-15bis | 100% | 29 | — | — |