mr66D

IL-10 · 2 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
6
Top 10%
Ground kills
3
Assists
0 air, 3 ground
13 min
Flight time
8.2%
Gun accuracy
0 on aircraft, 52 on the ground, of 637 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
13 min
Takeoffs / landings
1 / 1
Payload
2 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
3 min
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
0 kills, 5 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 6

Breakdown by target type67% static objects
TargetKillsShare
Vehicles117%
Artillery117%
Anti-aircraft117%
Other objects350%
Total6

4 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 3

0 on aircraft, 3 on ground targets

TimeTarget
+21:43 Willys MB Static object
+26:57 M1A1 155mm howitzer Vehicle
+29:28 M1A1 155mm howitzer Vehicle

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 1,615 637
Bombs 2 0 2
Rockets 4 0 4
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API-T02
7.62×54R API160
7.62×54R API-T80
7.62×54R HEI130
23×115 mm API90
23×115 mm HEI-T60

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-100 100 kg General Purpose bomb1910
M-13UK 132 mm rocket21110

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+4:51x 203,460, z 312,243 Took off 358 m
+10:16 Hit (dealt) Browning M2HB-AA Anti-aircraft M-13UK 132 mm rocket +100.0%
+10:16x 189,746, z 330,541 Ground kill Browning M2HB-AA Anti-aircraft 239 m
+10:46 Hit (dealt) M1A1 155mm howitzer Vehicle FAB-100 100 kg General Purpose bomb +5.5%
+10:47 Hit (dealt) M1A1 155mm howitzer Vehicle FAB-100 100 kg General Purpose bomb +100.0%
+10:47 Hit (dealt) M1A1 155mm howitzer Vehicle FAB-100 100 kg General Purpose bomb +1.4%
+10:47x 189,277, z 330,334 Ground kill M1A1 155mm howitzer Vehicle 241 m
+11:20 Hit (dealt) M1A1 155mm howitzer Vehicle M-13UK 132 mm rocket +3.3%
+11:20 Hit (dealt) Gun caponier D M-13UK 132 mm rocket +30.5%
+11:22 Ground kills
4 ground targets: 2× Ammo storage A, 1× Camouflage net A, 1× GMC CCKW
  • +11:22 Camouflage net A Static object
  • +11:22 Ammo storage A Static object
  • +11:22 Ammo storage A Static object
  • +11:22 GMC CCKW Static object
+17:51x 203,461, z 312,615 Landed 339 m
+19:01x 203,629, z 312,639 Sortie ended Landed · Survived 338 m
+21:43x 189,364, z 330,333 Assist Willys MB Static object 240 m
+26:57x 189,378, z 330,370 Assist M1A1 155mm howitzer Vehicle 241 m
+29:28x 189,271, z 330,299 Assist M1A1 155mm howitzer Vehicle 241 m

19 events. Times count from the spawn; the time of day is shown next to them.

Damage11 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ammo storage A Static object 2.3 1 — —
Camouflage net A Static object 1.1 11 — —
M1A1 155mm howitzer Vehicle 1.1 — — —
Browning M2HB-AA Anti-aircraft 1.0 — — 2
GMC CCKW Static object 1.0 30 — —
Gun caponier D 0.3 3 — —
Gun caponier C Static object 0.1 5 — —
Military tent A Static object 0.0 — — —
Willys MB Static object 0.0 — — —
Ammo storage B Static object 0.0 2 — —
Gun caponier E Static object 0.0 — — —