0
Air kills
4
Top 25%
Ground kills
0
Assists
0 air, 0 ground
21 min
Flight time
17.5%
Gun accuracy
0 on aircraft, 64 on the ground, of 365 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 21 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- Artificial horizon · PKI gunsight
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Friendly fire
- 0 kills, 30 hits
Kills and assists
Air kills: 0
No air kills.
Ground kills: 4
Breakdown by target type0% static objects
| Target | Kills | Share |
|---|---|---|
| Artillery | 4 | 100% |
| Total | 4 |
0 of them were static objects (not moving), such as parked vehicles, fences and crates.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 420 | 55 | 365 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 12.7×108 mm API | 22 | 0 |
| 12.7×108 mm API-T | 5 | 0 |
| 12.7×108 mm HEI | 24 | 0 |
| 20×99 mm API | 6 | 0 |
| 20×99 mm HEI | 3 | 0 |
| 20×99 mm HEI-T | 4 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +3:11x 203,448, z 311,795 | Took off | 358 m | ||
| +17:44 | Hit (dealt) | M1A1 155mm howitzer Vehicle 20×99 mm HEI-TOZT high-explosive fragmentation tracer | +14.2% | |
| +17:44x 189,378, z 330,370 | Ground kill | M1A1 155mm howitzer Vehicle | 241 m | |
| +18:31 | Hit (dealt) | M1A1 155mm howitzer Vehicle 20×99 mm HEI-TOZT high-explosive fragmentation tracer | +100.0% | |
| +18:32x 189,262, z 330,263 | Ground kill | M1A1 155mm howitzer Vehicle | 241 m | |
| +19:07 | Hit (dealt) | M1A1 155mm howitzer Vehicle 20×99 mm APIBZ API | +92.1% | |
| +19:07x 189,418, z 330,363 | Ground kill | M1A1 155mm howitzer Vehicle | 241 m | |
| +20:15 | Hit (dealt) | M1A1 155mm howitzer Vehicle 20×99 mm APIBZ API | +82.8% | |
| +20:15x 189,271, z 330,299 | Ground kill | M1A1 155mm howitzer Vehicle | 241 m | |
| +24:17x 203,419, z 312,454 | Landed | 338 m | ||
| +24:43x 203,409, z 312,418 | Sortie ended | Landed · Survived | 338 m |
12 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| M1A1 155mm howitzer Vehicle | 2.9 | 34 | — | — |
| Gun caponier E Static object | 0.0 | 14 | — | — |