Slaughterton-McK
IL-10 · 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Pilot
Yalu Express Dynamic Campaign 1 spawned
0
Air kills
12
Top 5%
Ground kills
3
Assists
0 air, 3 ground
13 min
Flight time
0.4%
Gun accuracy
0 on aircraft, 10 on the ground, of 2,252 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 13 min
- Takeoffs / landings
- 1 / 1
- Payload
- 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
- Modifications
- None
- Time on target
- 4 min
- Outcome
- Pilot fate
- Survived (exited on ground) inferred from the log
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Friendly fire
- 0 kills, 6 hits
Kills and assists
Air kills: 0
No air kills.
Ground kills: 12
Breakdown by target type75% static objects
| Target | Kills | Share |
|---|---|---|
| Vehicles | 1 | 8% |
| Anti-aircraft | 3 | 25% |
| Buildings | 1 | 8% |
| Other objects | 7 | 58% |
| Total | 12 |
9 of them were static objects (not moving), such as parked vehicles, fences and crates.
Assists: 3
0 on aircraft, 3 on ground targets
| Time | Target |
|---|---|
| +16:27 | M1A1 155mm howitzer Vehicle |
| +17:50 | M1A1 155mm howitzer Vehicle |
| +18:58 | M1A1 155mm howitzer Vehicle |
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 2,252 | 0 | 2,252 |
| Bombs | 4 | 0 | 4 |
| Rockets | 4 | 0 | 4 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 8 | 0 |
| 23×115 mm HEI-T | 2 | 0 |
Bombs, rockets and napalm2 types
| Ordnance | Released | Targets damaged Targets it damaged: a target damaged by two bombs counts twice. | Kills | Direct hits Direct impacts logged with the ordnance named. |
|---|---|---|---|---|
| FAB-100 100 kg General Purpose bomb | 2 | 8 | 2 | 0 |
| M-13UK 132 mm rocket | 1 | 14 | 3 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +4:33x 203,461, z 312,211 | Took off | 358 m | ||
| +8:52 | Hit (dealt) | M2 90mm AAA Anti-aircraft FAB-100 100 kg General Purpose bomb | +94.1% | |
| +8:52 – +8:53 | Ground kills |
4 ground targets: 3× Ammo storage B, 1× M2 90mm AAA
|
||
| +9:29 | Hit (dealt) | M2 90mm AAA Anti-aircraft FAB-100 100 kg General Purpose bomb | +97.5% | |
| +9:29 – +9:30 | Ground kills |
4 ground targets: 3× Ammo storage A, 1× M2 90mm AAA
|
||
| +11:12 | Hit (dealt) | M1A1 155mm howitzer Vehicle M-13UK 132 mm rocket | +14.0% | |
| +11:12x 189,364, z 330,333 | Ground kill | Willys MB Static object | 240 m | |
| +11:13 | Hit (dealt) | Gun caponier D M-13UK 132 mm rocket | +0.31% | |
| +11:13x 189,339, z 330,319 | Ground kill | Camouflage net A Static object | 241 m | |
| +11:13x 189,362, z 330,319 | Ground kill | Military tent A Static object | 240 m | |
| +11:13 | Hit (dealt) | M1A1 155mm howitzer Vehicle M-13UK 132 mm rocket | +7.9% | |
| +13:03 | Hit (dealt) | M1A1 155mm howitzer Vehicle 23×115 mm APIBZ API | +15.6% | |
| +13:18 | Hit (dealt) | Bofors 40 mm L/60 gun Anti-aircraft 23×115 mm APIBZ API | +99.2% | |
| +13:18x 188,910, z 329,491 | Ground kill | Bofors 40 mm L/60 gun Anti-aircraft | 234 m | |
| +16:27x 189,378, z 330,370 | Assist | M1A1 155mm howitzer Vehicle | 241 m | |
| +17:50x 189,418, z 330,363 | Assist | M1A1 155mm howitzer Vehicle | 241 m | |
| +18:26x 203,469, z 312,556 | Landed | 339 m | ||
| +18:58x 189,271, z 330,299 | Assist | M1A1 155mm howitzer Vehicle | 241 m | |
| +19:18x 0, z 0 | Sortie ended | Landed · Survived | 0 m |
26 events. Times count from the spawn; the time of day is shown next to them.
Damage10 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Ammo storage A Static object | 3.1 | — | — | — |
| Ammo storage B Static object | 2.3 | — | — | — |
| M2 90mm AAA Anti-aircraft | 1.9 | — | — | — |
| Bofors 40 mm L/60 gun Anti-aircraft | 1.0 | 1 | — | — |
| Willys MB Static object | 1.0 | — | — | — |
| Camouflage net A Static object | 1.0 | — | — | — |
| Military tent A Static object | 0.9 | — | — | — |
| M1A1 155mm howitzer Vehicle | 0.4 | 3 | — | — |
| Gun caponier E Static object | 0.0 | 5 | — | — |
| Gun caponier D | 0.0 | — | — | — |