Slaughterton-McK

IL-10 · 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
12
Top 5%
Ground kills
3
Assists
0 air, 3 ground
13 min
Flight time
0.4%
Gun accuracy
0 on aircraft, 10 on the ground, of 2,252 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
13 min
Takeoffs / landings
1 / 1
Payload
4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
4 min
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
0 kills, 6 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 12

Breakdown by target type75% static objects
TargetKillsShare
Vehicles18%
Anti-aircraft325%
Buildings18%
Other objects758%
Total12

9 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 3

0 on aircraft, 3 on ground targets

TimeTarget
+16:27 M1A1 155mm howitzer Vehicle
+17:50 M1A1 155mm howitzer Vehicle
+18:58 M1A1 155mm howitzer Vehicle

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 0 2,252
Bombs 4 0 4
Rockets 4 0 4
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API80
23×115 mm HEI-T20

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-100 100 kg General Purpose bomb2820
M-13UK 132 mm rocket11430

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+4:33x 203,461, z 312,211 Took off 358 m
+8:52 Hit (dealt) M2 90mm AAA Anti-aircraft FAB-100 100 kg General Purpose bomb +94.1%
+8:52 – +8:53 Ground kills
4 ground targets: 3× Ammo storage B, 1× M2 90mm AAA
  • +8:52 M2 90mm AAA Anti-aircraft
  • +8:53 Ammo storage B Static object
  • +8:53 Ammo storage B Static object
  • +8:53 Ammo storage B Static object
+9:29 Hit (dealt) M2 90mm AAA Anti-aircraft FAB-100 100 kg General Purpose bomb +97.5%
+9:29 – +9:30 Ground kills
4 ground targets: 3× Ammo storage A, 1× M2 90mm AAA
  • +9:29 M2 90mm AAA Anti-aircraft
  • +9:30 Ammo storage A Static object
  • +9:30 Ammo storage A Static object
  • +9:30 Ammo storage A Static object
+11:12 Hit (dealt) M1A1 155mm howitzer Vehicle M-13UK 132 mm rocket +14.0%
+11:12x 189,364, z 330,333 Ground kill Willys MB Static object 240 m
+11:13 Hit (dealt) Gun caponier D M-13UK 132 mm rocket +0.31%
+11:13x 189,339, z 330,319 Ground kill Camouflage net A Static object 241 m
+11:13x 189,362, z 330,319 Ground kill Military tent A Static object 240 m
+11:13 Hit (dealt) M1A1 155mm howitzer Vehicle M-13UK 132 mm rocket +7.9%
+13:03 Hit (dealt) M1A1 155mm howitzer Vehicle 23×115 mm APIBZ API +15.6%
+13:18 Hit (dealt) Bofors 40 mm L/60 gun Anti-aircraft 23×115 mm APIBZ API +99.2%
+13:18x 188,910, z 329,491 Ground kill Bofors 40 mm L/60 gun Anti-aircraft 234 m
+16:27x 189,378, z 330,370 Assist M1A1 155mm howitzer Vehicle 241 m
+17:50x 189,418, z 330,363 Assist M1A1 155mm howitzer Vehicle 241 m
+18:26x 203,469, z 312,556 Landed 339 m
+18:58x 189,271, z 330,299 Assist M1A1 155mm howitzer Vehicle 241 m
+19:18x 0, z 0 Sortie ended Landed · Survived 0 m

26 events. Times count from the spawn; the time of day is shown next to them.

Damage10 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ammo storage A Static object 3.1 — — —
Ammo storage B Static object 2.3 — — —
M2 90mm AAA Anti-aircraft 1.9 — — —
Bofors 40 mm L/60 gun Anti-aircraft 1.0 1 — —
Willys MB Static object 1.0 — — —
Camouflage net A Static object 1.0 — — —
Military tent A Static object 0.9 — — —
M1A1 155mm howitzer Vehicle 0.4 3 — —
Gun caponier E Static object 0.0 5 — —
Gun caponier D 0.0 — — —