G4MB1T1

F-80C-10 · 2 x 165 gal drop tanks + 8 x HVAR 5" rockets

BLUE (West) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
2
Top 10%
Ground kills
2
Assists
0 air, 2 ground
14 min
Flight time
8.4%
Gun accuracy
0 on aircraft, 76 on the ground, of 902 rounds

Ground fire: the one opponent that never needs fuel.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
14 min
Takeoffs / landings
1 / 0
Payload
2 x 165 gal drop tanks + 8 x HVAR 5" rockets
Modifications
JATO
Time on target
No qualifying attack
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Anti-aircraft
Friendly fire
0 kills, 63 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 2

Breakdown by target type0% static objects
TargetKillsShare
Anti-aircraft2100%
Total2

0 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+35:34 ML-20 howitzer-gun Vehicle
+52:36 GAZ-63 Static object

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+19:02 61-K Anti-aircraft Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 898 902
Rockets 8 0 8
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API300
.50 BMG API-T140
.50 BMG INC320
37×155 mm HEI-T01

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
HVAR 5" rocket11310

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,416, z 315,614 Spawned Parking Angels 078 ft
+4:41x 101,592, z 314,969 Took off Angels 0133 ft
+13:50 Hit (dealt) 61-K Anti-aircraft HVAR 5" rocket +100.0%
+13:51x 167,988, z 290,775 Ground kill 61-K Anti-aircraft Angels 0168 ft
+14:47 Hit (dealt) ML-20 howitzer-gun Vehicle HVAR 5" rocket +1.4%
+15:30 Hit (dealt) 61-K Anti-aircraft .50 BMG INCM1 incendiary +100.0%
+15:30x 168,005, z 290,703 Ground kill 61-K Anti-aircraft Angels 0172 ft
+17:12 Hit (taken) 61-K Anti-aircraft 37×155 mm HEI-TOZT high-explosive tracer −54.8%
+19:02x 158,663, z 292,625 Shot down by 61-K Anti-aircraft Angels 0220 ft
+19:02x 158,663, z 292,628 Sortie ended Shot down · Dead Angels 0220 ft
+35:34x 167,873, z 290,384 Assist ML-20 howitzer-gun Vehicle Angels 0177 ft
+52:36x 167,834, z 290,358 Assist GAZ-63 Static object Angels 0171 ft

12 events. Times count from the spawn; the time of day is shown next to them.

Damage6 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
61-K Anti-aircraft 2.0 6 0.5 1
Ammo storage B Static object 0.2 — — —
GAZ-63 Static object 0.2 3 — —
ML-20 howitzer-gun Vehicle 0.0 1 — —
Ammo storage A Static object 0.0 1 — —
Camouflage net A Static object 0.0 1 — —