1
Top 10%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
25 min
Flight time
13.0%
Gun accuracy
7 on aircraft, 0 on the ground, of 54 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 25 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- ASP-3N gunsight
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
All time
Versatile HunterBronze · 2
Different aircraft types in which you scored an air kill. Bronze: 2. Held by 4.0% of pilots
Kills and assists
Air kills: 1
| Time | Victim |
|---|---|
| +16:23 | joshua1942 F-84E |
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 225 | 171 | 54 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 3 | 0 |
| 23×115 mm HEI-T | 4 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 155,167, z 180,356 | Spawned | Parking | 14 m | |
| +3:34x 155,394, z 179,803 | Took off | 34 m | ||
| +16:08 | Hit (dealt) | joshua1942 F-84E 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +6.2% | |
| +16:14 | Hit (dealt) | joshua1942 F-84E 23×115 mm APIBZ API | +5.6% | |
| +16:23 | Hit (dealt) | joshua1942 F-84E | +88.3% | |
| +16:23x 144,979, z 273,960 | Kill | joshua1942 F-84E | 136 m | |
| +29:21x 202,831, z 221,364 | Landed | 119 m | ||
| +30:07x 202,835, z 221,316 | Sortie ended | Landed · Survived | 118 m |
8 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| joshua1942 F-84E | 100% | 7 | — | — |