WoIff

F-86A-5 · 2 x 120 gal drop tanks

BLUE (West) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
45 min
Flight time
7.0%
Gun accuracy
0 on aircraft, 30 on the ground, of 429 rounds

It was a very good shot at the wrong target. The aim is not the problem here.

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
45 min
Takeoffs / landings
1 / 1
Payload
2 x 120 gal drop tanks
Modifications
None
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
2 kills, 27 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,602 1,173 429
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API90
.50 BMG API-T60
.50 BMG INC150

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 72,133, z 287,914 Spawned Parking Angels 095 ft
+2:39x 69,949, z 289,165 Took off Angels 0152 ft
+48:06x 106,057, z 269,237 Landed Angels 051 ft
+50:57x 104,961, z 270,391 Friendly fire Friendly Parked F-80C-10 Static object Angels 047 ft
+51:06x 104,943, z 270,374 Friendly fire Friendly Parked F-86A-5 Static object Angels 047 ft
+51:54x 104,996, z 270,352 Sortie ended Landed · Survived Angels 052 ft

6 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Parked F-80C-10 Static object 0.5 10 — —
Parked F-86A-5 Static object 0.5 18 — —