0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
45 min
Flight time
7.0%
Gun accuracy
0 on aircraft, 30 on the ground, of 429 rounds
It was a very good shot at the wrong target. The aim is not the problem here.
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 45 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 120 gal drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Friendly fire
- 2 kills, 27 hits
Kills and assists
Air kills: 0
No air kills.
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,602 | 1,173 | 429 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 9 | 0 |
| .50 BMG API-T | 6 | 0 |
| .50 BMG INC | 15 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 72,133, z 287,914 | Spawned | Parking | Angels 095 ft | |
| +2:39x 69,949, z 289,165 | Took off | Angels 0152 ft | ||
| +48:06x 106,057, z 269,237 | Landed | Angels 051 ft | ||
| +50:57x 104,961, z 270,391 | Friendly fire | Friendly Parked F-80C-10 Static object | Angels 047 ft | |
| +51:06x 104,943, z 270,374 | Friendly fire | Friendly Parked F-86A-5 Static object | Angels 047 ft | |
| +51:54x 104,996, z 270,352 | Sortie ended | Landed · Survived | Angels 052 ft |
6 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Parked F-80C-10 Static object | 0.5 | 10 | — | — |
| Parked F-86A-5 Static object | 0.5 | 18 | — | — |