hakman

F-84E · 2 x 230 gal drop tanks + 2 x 110 gal napalm tanks + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
7 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 1,800 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
7 min
Takeoffs / landings
1 / 1
Payload
2 x 230 gal drop tanks + 2 x 110 gal napalm tanks + 4 x M57 250 lb General Purpose bombs
Modifications
JATO
Time on target
No qualifying attack
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Wounded
Aircraft status
Damaged
Aircraft damage
5%
Pilot health
72%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 0 1,800
Bombs 6 0 6
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API01

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
Bombs (mixed loadout)2000

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 105,005, z 270,032 Spawned Parking Angels 051 ft
+5:51x 106,040, z 269,230 Took off Angels 0111 ft
+6:46 Hit (taken) nxy MiG-15bis 23×115 mm APIBZ API −5.0%
+6:46 Hit (taken) Pilot / crew nxy MiG-15bis 23×115 mm APIBZ API −27.7%
+12:59x 106,118, z 269,140 Landed Angels 051 ft
+14:59x 0, z 0 Sortie ended Landed · Survived Angels 00 ft

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
nxy MiG-15bis — — 5% 1