CPNBogdan

F-84E · 24 x HVAR 5" rockets + 2 x 110 gal napalm tanks

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
17 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 1,080 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
17 min
Takeoffs / landings
1 / 1
Payload
24 x HVAR 5" rockets + 2 x 110 gal napalm tanks
Modifications
JATO
Time on target
3 min
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
0 kills, 6 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 720 1,080
Bombs 2 0 2
Rockets 24 0 24
Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
HVAR 5" rocket2702
110 gal napalm tank1106

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 72,132, z 287,914 Spawned Parking Angels 095 ft
+1:47x 69,682, z 289,380 Took off Angels 0153 ft
+10:37 Hit (dealt) T-34-85 Tank HVAR 5" rocket +0.69%
+10:37 Hit (dealt) T-34-85 Tank HVAR 5" rocket +7.1%
+11:34 Hit (dealt) T-34-85 Tank 110 gal napalm tank +5.9%
+12:07 Hit (dealt) T-34-85 Tank HVAR 5" rocket +2.1%
+12:07 Hit (dealt) T-34-85 Tank HVAR 5" rocket +0.66%
+19:33x 105,085, z 270,264 Landed Angels 052 ft
+20:01x 105,073, z 270,278 Sortie ended Landed · Survived Angels 052 ft

9 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
T-34-85 Tank 0.2 2 — —
Parked F-86A-5 Static object 0.0 — — —