0
Air kills
1
Top 25%
Ground kills
0
Assists
0 air, 0 ground
28 min
Flight time
0.7%
Gun accuracy
0 on aircraft, 3 on the ground, of 420 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 28 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- Artificial horizon · PKI gunsight · Rearview mirror
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Left the server
- Yes
Kills and assists
Air kills: 0
No air kills.
Ground kills: 1
Breakdown by target type0% static objects
| Target | Kills | Share |
|---|---|---|
| Anti-aircraft | 1 | 100% |
| Total | 1 |
0 of them were static objects (not moving), such as parked vehicles, fences and crates.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 420 | 0 | 420 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 12.7×108 mm API | 1 | 0 |
| 12.7×108 mm HEI | 1 | 0 |
| 20×99 mm API | 1 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +6:33x 203,465, z 312,146 | Took off | 358 m | ||
| +25:58 | Hit (dealt) | Bofors 40 mm L/60 gun Anti-aircraft | +100.0% | |
| +25:58x 167,370, z 311,371 | Ground kill | Bofors 40 mm L/60 gun Anti-aircraft | 135 m | |
| +34:38x 203,468, z 312,175 | Landed | 338 m | ||
| +35:43x 203,502, z 312,041 | Sortie ended | Landed · Survived | 339 m | |
| +35:57x 203,468, z 312,175 | Left the server | 338 m |
7 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Bofors 40 mm L/60 gun Anti-aircraft | 1.0 | 2 | — | — |
| Fence wire 200m Static object | 0.0 | — | — | — |