2
Top 5%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
25 min
Flight time
12.9%
Gun accuracy
29 on aircraft, 0 on the ground, of 225 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 25 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- ASP-3N gunsight
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
All time
Ace of the SortieBronze · 2
Air kills in a single sortie. Bronze: 2. Held by 11% of pilots
Soft TouchBronze · 3
Landings in a row. A crash, a bailout or a death ends the run; sorties that never took off do not. Bronze: 3. Held by 2.0% of pilots
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 25% of pilots
Kills and assists
Air kills: 2
| Time | Victim |
|---|---|
| +13:08 | ChicagoChad_VR F-80C-10 |
| +21:46 | G4MB1T1 F-51D |
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 225 | 0 | 225 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 8 | 0 |
| 23×115 mm HEI-T | 21 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +3:03x 203,442, z 312,422 | Took off | 358 m | ||
| +12:36 | Hit (dealt) | ChicagoChad_VR F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +9.2% | |
| +12:41 | Hit (dealt) | ChicagoChad_VR F-80C-10 | +45.4% | |
| +12:59 | Hit (dealt) | ChicagoChad_VR F-80C-10 | +5.8% | |
| +13:04 | Hit (dealt) | ChicagoChad_VR F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +39.5% | |
| +13:08x 166,730, z 290,865 | Kill | ChicagoChad_VR F-80C-10 | 399 m | |
| +21:42 | Hit (dealt) | G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +13.8% | |
| +21:42 | Hit (dealt) | Pilot / crew G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +71.1% | |
| +21:46 | Hit (dealt) | G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +86.2% | |
| +21:46 | Hit (dealt) | Pilot / crew G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +28.9% | |
| +21:46x 167,458, z 289,114 | Kill | G4MB1T1 F-51D | 556 m | |
| +28:35x 203,480, z 311,941 | Landed | 339 m | ||
| +29:01x 203,502, z 311,900 | Sortie ended | Landed · Survived | 339 m |
14 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| G4MB1T1 F-51D | 100% | 15 | — | — |
| ChicagoChad_VR F-80C-10 | 100% | 14 | — | — |