Ercha

La-11 · Empty

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

2
Top 5%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
25 min
Flight time
12.9%
Gun accuracy
29 on aircraft, 0 on the ground, of 225 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
25 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
ASP-3N gunsight
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Earned in this sortie

All time

Ace of the SortieBronze · 2 Air kills in a single sortie. Bronze: 2. Held by 11% of pilots Soft TouchBronze · 3 Landings in a row. A crash, a bailout or a death ends the run; sorties that never took off do not. Bronze: 3. Held by 2.0% of pilots

Tour

Tour Sky Hunter Air kills in one tour, all sorties together. Bronze: 1. Held by 25% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 2

TimeVictim
+13:08 ChicagoChad_VR F-80C-10
+21:46 G4MB1T1 F-51D

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 225 0 225
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API80
23×115 mm HEI-T210

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+3:03x 203,442, z 312,422 Took off 358 m
+12:36 Hit (dealt) ChicagoChad_VR F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer +9.2%
+12:41 Hit (dealt) ChicagoChad_VR F-80C-10 +45.4%
+12:59 Hit (dealt) ChicagoChad_VR F-80C-10 +5.8%
+13:04 Hit (dealt) ChicagoChad_VR F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer +39.5%
+13:08x 166,730, z 290,865 Kill ChicagoChad_VR F-80C-10 399 m
+21:42 Hit (dealt) G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer +13.8%
+21:42 Hit (dealt) Pilot / crew G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer +71.1%
+21:46 Hit (dealt) G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer +86.2%
+21:46 Hit (dealt) Pilot / crew G4MB1T1 F-51D 23×115 mm HEI-TOZT high-explosive fragmentation tracer +28.9%
+21:46x 167,458, z 289,114 Kill G4MB1T1 F-51D 556 m
+28:35x 203,480, z 311,941 Landed 339 m
+29:01x 203,502, z 311,900 Sortie ended Landed · Survived 339 m

14 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
G4MB1T1 F-51D 100% 15 — —
ChicagoChad_VR F-80C-10 100% 14 — —