ChicagoChad_VR

F-80C-10 · 4 x M65 1000 lb General Purpose bombs

BLUE (West) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
1
Top 25%
Ground kills
3
Assists
0 air, 3 ground
11 min
Flight time
1
Gun hits
0 on aircraft, 1 on the ground; rounds fired unknown

Off the squadron roster for the moment. The empty chair at the mess table stays reserved.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
11 min
Takeoffs / landings
1 / 0
Payload
4 x M65 1000 lb General Purpose bombs
Modifications
None
Time on target
2 min
Outcome
Shot down
Pilot fate
Captured (bailed out) inferred from the log
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
100%
Loss cause
Enemy action
Lost to
Player
Friendly fire
0 kills, 1 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 1

Breakdown by target type0% static objects
TargetKillsShare
Artillery1100%
Total1

0 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 3

0 on aircraft, 3 on ground targets

TimeTarget
+16:37 ML-20 howitzer-gun Vehicle
+33:28 ML-20 howitzer-gun Vehicle
+33:43 GAZ-67B Static object

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+16:22 Ercha La-11 Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 — —
Bombs 4 — ~4

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC10
23×115 mm API04
23×115 mm HEI-T010

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
M65 1000 lb General Purpose bomb1910

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 105,005, z 270,032 Spawned Parking Angels 050 ft
+5:08x 106,186, z 269,087 Took off Angels 0112 ft
+15:26 Hit (dealt) ML-20 howitzer-gun Vehicle M65 1000 lb General Purpose bomb +100.0%
+15:26 Hit (dealt) ML-20 howitzer-gun Vehicle M65 1000 lb General Purpose bomb +14.0%
+15:26 Hit (dealt) ML-20 howitzer-gun Vehicle M65 1000 lb General Purpose bomb +2.5%
+15:26x 167,862, z 290,240 Ground kill ML-20 howitzer-gun Vehicle Angels 0200 ft
+15:51 Hit (taken) Ercha La-11 23×115 mm HEI-TOZT high-explosive fragmentation tracer −9.2%
+15:56 Hit (taken) Ercha La-11 −45.4%
+16:13 Hit (taken) Ercha La-11 −5.8%
+16:19 Hit (taken) Ercha La-11 23×115 mm HEI-TOZT high-explosive fragmentation tracer −39.5%
+16:22x 166,730, z 290,865 Shot down by Ercha La-11 Angels 11,310 ft
+16:37x 167,902, z 290,307 Assist ML-20 howitzer-gun Vehicle Angels 0176 ft
+17:34x 0, z 0 Sortie ended Shot down · Captured Angels 00 ft
+17:34x 166,768, z 291,429 Bailed out Angels 1704 ft
+33:28x 167,880, z 290,277 Assist ML-20 howitzer-gun Vehicle Angels 0180 ft
+33:43x 167,848, z 290,300 Assist GAZ-67B Static object Angels 0176 ft

16 events. Times count from the spawn; the time of day is shown next to them.

Damage8 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ercha La-11 — — 100% 14
ML-20 howitzer-gun Vehicle 1.2 — — —
Camouflage net A Static object 0.1 — — —
Military tent A Static object 0.1 — — —
GAZ-67B Static object 0.1 — — —
Gun caponier E Static object 0.0 — — —
Ammo storage A Static object 0.0 — — —
Gun caponier D 0.0 — — —