Patricks

F-80C-10 · 4 x 110 gal napalm tanks + 8 x HVAR 5" rockets

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
4 min
Flight time
—
Gun accuracy
0 on aircraft, 0 on the ground, of 0 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
4 min
Takeoffs / landings
1 / 1
Payload
4 x 110 gal napalm tanks + 8 x HVAR 5" rockets
Modifications
JATO
Time on target
No qualifying attack
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Wounded
Aircraft status
Damaged
Aircraft damage
10%
Pilot health
52%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 1,800 0
Bombs 4 4 0
Rockets 8 8 0
Ammunition hit by or with Hits dealt Hits taken
23×115 mm HEI-T04

Hits needed to destroy each aircraft type

Bombs, rockets and napalm1 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
110 gal napalm tank1000

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 104,973, z 270,064 Spawned Parking Angels 049 ft
+2:49x 106,220, z 269,060 Took off Angels 0113 ft
+4:34 Hit (taken) Aeon_14 MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −10.4%
+4:35 Hit (taken) Pilot / crew Aeon_14 MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −48.4%
+7:04x 105,529, z 269,792 Landed Angels 050 ft
+7:29x 105,518, z 269,809 Sortie ended Landed · Survived Angels 050 ft

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Aeon_14 MiG-15bis — — 10% 4