3
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
24 min
Flight time
13
Gun hits
13 on aircraft, 0 on the ground; rounds fired unknown
Out of the fight, but not out of the story.
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 24 min
- Takeoffs / landings
- 1 / 0
- Payload
- 2 x 250 L drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- (bailed out) from a log event
- Aircraft status
- Destroyed
- Aircraft damage
- 100%
- Pilot health
- 100%
- Loss cause
- Enemy action
- Lost to
- Player
Earned in this sortie
All time
Charmed LifeBronze · 5
Air kills in one life: everything since the last death or capture, the fatal sortie included. Bronze: 5. Held by 3.4% of pilots
Ace of the SortieSilver · 3
Air kills in a single sortie. Silver: 3. Held by 5.7% of pilots
Sky Hunter
Air kills over your career, all sorties together. Bronze: 5. Held by 4.5% of pilots
Ace in a DayBronze · 5
Air kills on a single day (UTC). Bronze: 5. Held by 4.5% of pilots
Kills and assists
Air kills: 3
Ground kills: 0
No ground kills.
Shot down by
| Time | Attacker | Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. | Note |
|---|---|---|---|
| +27:12 | WarEagle F-84E | Kill | after the pilot bailed out |
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 200 | — | — |
Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG INC | 0 | 1 |
| 23×115 mm HEI-T | 10 | 0 |
| 37×155 mm HEI-T | 3 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 155,167, z 180,356 | Spawned | Parking | 14 m | |
| +2:41x 155,558, z 179,528 | Took off | 36 m | ||
| +14:01 | Hit (dealt) | Ace_Ivo F-86A-5 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +9.1% | |
| +14:48 | Hit (dealt) | Ace_Ivo F-86A-5 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +3.4% | |
| +15:22x 107,158, z 272,881 | Kill | Ace_Ivo F-86A-5 | 14 m | |
| +20:36 | Hit (dealt) | Patricks F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +10.4% | |
| +20:36 | Hit (dealt) | Pilot / crew Patricks F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +48.4% | |
| +20:39 | Hit (dealt) | Space-the-Ace F-80C-10 37×155 mm HEI-TOZT high-explosive tracer | +100.0% | |
| +20:39x 117,731, z 258,433 | Kill | Space-the-Ace F-80C-10 | 81 m | |
| +20:42 | Hit (dealt) | Pilot / crew Space-the-Ace F-80C-10 | +100.0% | |
| +22:49 | Hit (dealt) | ACEOFACES F-84E 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +4.2% | |
| +23:02 | Hit (taken) | WarEagle F-84E Bombs (mixed loadout) | −50.6% | |
| +26:04x 105,534, z 269,764 | Kill | ACEOFACES F-84E | 15 m | |
| +27:12x 145,528, z 258,957 | Shot down | by WarEagle F-84E | 591 m | |
| +27:33x 0, z 0 | Sortie ended | Shot down · Captured | 0 m | |
| +27:33x 145,822, z 258,583 | Bailed out | 401 m |
16 events. Times count from the spawn; the time of day is shown next to them.
Damage5 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Space-the-Ace F-80C-10 | 100% | 1 | — | — |
| WarEagle F-84E | — | — | 51% | 1 |
| Ace_Ivo F-86A-5 | 12% | 5 | — | — |
| Patricks F-80C-10 | 10% | 4 | — | — |
| ACEOFACES F-84E | 4% | 3 | — | — |