Aeon_14

MiG-15bis · 2 x 250 L drop tanks

RED (East) Pilot Air superiority Shot down Live

Yalu Express Dynamic Campaign 1 spawned

3
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
24 min
Flight time
13
Gun hits
13 on aircraft, 0 on the ground; rounds fired unknown

Out of the fight, but not out of the story.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
24 min
Takeoffs / landings
1 / 0
Payload
2 x 250 L drop tanks
Modifications
None
Outcome
Shot down
Pilot fate
Captured (bailed out) from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
100%
Loss cause
Enemy action
Lost to
Player

Earned in this sortie

All time

Charmed LifeBronze · 5 Air kills in one life: everything since the last death or capture, the fatal sortie included. Bronze: 5. Held by 3.4% of pilots Ace of the SortieSilver · 3 Air kills in a single sortie. Silver: 3. Held by 5.7% of pilots Sky Hunter Air kills over your career, all sorties together. Bronze: 5. Held by 4.5% of pilots Ace in a DayBronze · 5 Air kills on a single day (UTC). Bronze: 5. Held by 4.5% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 3

TimeVictim
+15:22 Ace_Ivo F-86A-5
+20:39 Space-the-Ace F-80C-10
+26:04 ACEOFACES F-84E after the pilot bailed out

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+27:12 WarEagle F-84E Kill after the pilot bailed out

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 200 — —

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC01
23×115 mm HEI-T100
37×155 mm HEI-T30

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 155,167, z 180,356 Spawned Parking 14 m
+2:41x 155,558, z 179,528 Took off 36 m
+14:01 Hit (dealt) Ace_Ivo F-86A-5 23×115 mm HEI-TOZT high-explosive fragmentation tracer +9.1%
+14:48 Hit (dealt) Ace_Ivo F-86A-5 23×115 mm HEI-TOZT high-explosive fragmentation tracer +3.4%
+15:22x 107,158, z 272,881 Kill Ace_Ivo F-86A-5 14 m
+20:36 Hit (dealt) Patricks F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer +10.4%
+20:36 Hit (dealt) Pilot / crew Patricks F-80C-10 23×115 mm HEI-TOZT high-explosive fragmentation tracer +48.4%
+20:39 Hit (dealt) Space-the-Ace F-80C-10 37×155 mm HEI-TOZT high-explosive tracer +100.0%
+20:39x 117,731, z 258,433 Kill Space-the-Ace F-80C-10 81 m
+20:42 Hit (dealt) Pilot / crew Space-the-Ace F-80C-10 +100.0%
+22:49 Hit (dealt) ACEOFACES F-84E 23×115 mm HEI-TOZT high-explosive fragmentation tracer +4.2%
+23:02 Hit (taken) WarEagle F-84E Bombs (mixed loadout) −50.6%
+26:04x 105,534, z 269,764 Kill ACEOFACES F-84E 15 m
+27:12x 145,528, z 258,957 Shot down by WarEagle F-84E 591 m
+27:33x 0, z 0 Sortie ended Shot down · Captured 0 m
+27:33x 145,822, z 258,583 Bailed out 401 m

16 events. Times count from the spawn; the time of day is shown next to them.

Damage5 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Space-the-Ace F-80C-10 100% 1 — —
WarEagle F-84E — — 51% 1
Ace_Ivo F-86A-5 12% 5 — —
Patricks F-80C-10 10% 4 — —
ACEOFACES F-84E 4% 3 — —