Ace_Ivo

F-84E · 2 x 230 gal drop tanks + 2 x 110 gal napalm tanks + 4 x M57 250 lb General Purpose bombs

BLUE (West) Pilot Attack Landed

Yalu Express Dynamic Campaign 1 spawned

1
Top 10%
Air kills
0
Ground kills
2
Assists
0 air, 2 ground
32 min
Flight time
6.2%
Gun accuracy
112 on aircraft, 0 on the ground, of 1,800 rounds

It was a very good shot at the wrong target. The aim is not the problem here.

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
32 min
Takeoffs / landings
1 / 1
Payload
2 x 230 gal drop tanks + 2 x 110 gal napalm tanks + 4 x M57 250 lb General Purpose bombs
Modifications
None
Time on target
6 min
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost
Friendly fire
2 kills, 1 hits

Earned in this sortie

All time

Bomber HunterBronze · 1 Enemy bombers, attackers and transports flown by other pilots, shot down. Bronze: 1. Held by 4.0% of pilots Versatile HunterBronze · 2 Different aircraft types in which you scored an air kill. Bronze: 2. Held by 4.0% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 1

TimeVictim
+19:50 BeerswithTobin IL-10

Ground kills: 0

No ground kills.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+18:40 ML-20 howitzer-gun Vehicle
+18:40 GAZ-63 Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 0 1,800
Bombs 6 0 6
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API470
.50 BMG API-T210
.50 BMG INC440

Hits needed to destroy each aircraft type

Bombs, rockets and napalm3 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
M57 250 lb General Purpose bomb0001
110 gal napalm tank05610
Bombs (mixed loadout)4000

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 72,124, z 287,902 Spawned Parking Angels 095 ft
+3:25x 69,399, z 289,572 Took off Angels 0146 ft
+13:11 Hit (dealt) M2 203mm Howitzer Vehicle 110 gal napalm tank +1.5%
+13:11 Hit (dealt) M2 203mm Howitzer Vehicle 110 gal napalm tank +1.7%
+13:12x 167,578, z 311,841 Friendly fire Friendly Military tent B Static object Angels 0458 ft
+13:12x 167,587, z 311,830 Friendly fire Friendly Nissenhut barrack B Static object Angels 0457 ft
+16:49 Hit (dealt) ML-20 howitzer-gun Vehicle 110 gal napalm tank +1.0%
+18:24 Hit (dealt) BeerswithTobin IL-10 110 gal napalm tank +0.60%
+18:30 Hit (dealt) BeerswithTobin IL-10 .50 BMG APIM8 API +50.5%
+18:40x 167,809, z 290,418 Assist ML-20 howitzer-gun Vehicle Angels 0167 ft
+18:40x 167,834, z 290,358 Assist GAZ-63 Static object Angels 0171 ft
+19:25 Hit (dealt) BeerswithTobin IL-10 .50 BMG APIM8 API +17.2%
+19:35 Hit (dealt) Pilot / crew BeerswithTobin IL-10 110 gal napalm tank +70.0%
+19:50x 169,346, z 292,105 Kill BeerswithTobin IL-10 Angels 0287 ft
+32:39x 167,557, z 311,886 Friendly fire Friendly M2 203mm Howitzer Vehicle Angels 0462 ft
+33:21x 167,664, z 311,830 Friendly fire Friendly GMC CCKW Static object Angels 0461 ft
+33:21x 167,659, z 311,826 Friendly fire Friendly GMC CCKW Static object Angels 0460 ft
+35:25x 106,265, z 269,011 Landed Angels 053 ft
+36:12x 0, z 0 Sortie ended Landed · Survived Angels 00 ft
+43:44x 167,620, z 311,807 Friendly fire Friendly Willys MB Static object Angels 0453 ft
+1:00:38x 167,655, z 311,883 Friendly fire Friendly M2 203mm Howitzer Vehicle Angels 0466 ft

21 events. Times count from the spawn; the time of day is shown next to them.

Damage18 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
BeerswithTobin IL-10 68% 112 — —
Nissenhut barrack B Static object 1.0 — — —
Military tent B Static object 0.9 1 — —
Dugout A Static object 0.2 — — —
Dugout B Static object 0.1 — — —
Camp cistern trailer Static object 0.0 — — —
Gun caponier E Static object 0.0 — — —
GMC CCKW Static object 0.0 — — —
M2 203mm Howitzer Vehicle 0.0 — — —
GAZ-63 Static object 0.0 — — —
Military boxes storage C Static object 0.0 — — —
Willys MB Static object 0.0 — — —
ML-20 howitzer-gun Vehicle 0.0 — — —
Military tent A1 Static object 0.0 — — —
Ammo storage A Static object 0.0 — — —
Barrels storage B Static object 0.0 — — —
Camouflage net A Static object 0.0 — — —
Camouflage net Static object 0.0 — — —