BeerswithTobin

IL-10 · 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
11 min
Flight time
0.1%
Gun accuracy
0 on aircraft, 1 on the ground, of 1,359 rounds

The sky is crowded and the markings are small. It happens.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
11 min
Takeoffs / landings
1 / 0
Payload
2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
No qualifying attack
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player
Friendly fire
2 kills, 2 hits

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+17:16 Ace_Ivo F-84E Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 893 1,359
Bombs 2 0 2
Rockets 4 0 4
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API047
.50 BMG API-T021
.50 BMG INC044
23×115 mm API10

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-250 250 kg General Purpose bomb1100
M-13UK 132 mm rocket1201

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+5:34x 203,418, z 311,875 Took off 358 m
+15:51 Hit (taken) Ace_Ivo F-84E 110 gal napalm tank −0.60%
+15:56 Hit (dealt) ML-20 howitzer-gun Vehicle FAB-250 250 kg General Purpose bomb +85.4%
+15:56x 167,880, z 290,277 Friendly fire Friendly ML-20 howitzer-gun Vehicle 55 m
+15:57 Hit (taken) Ace_Ivo F-84E .50 BMG APIM8 API −50.5%
+16:50x 167,902, z 290,307 Friendly fire Friendly Gun caponier E Static object 54 m
+16:52 Hit (taken) Ace_Ivo F-84E .50 BMG APIM8 API −17.2%
+17:01 Hit (taken) Pilot / crew Ace_Ivo F-84E 110 gal napalm tank −70.0%
+17:16x 169,346, z 292,105 Shot down by Ace_Ivo F-84E 88 m
+17:16x 169,346, z 292,106 Sortie ended Shot down · Dead 87 m

11 events. Times count from the spawn; the time of day is shown next to them.

Damage4 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ace_Ivo F-84E — — 68% 112
ML-20 howitzer-gun Vehicle 0.9 — — —
Gun caponier E Static object 0.6 2 — —
Gun caponier D 0.0 — — —