1
Top 10%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
35 min
Flight time
0.1%
Gun accuracy
1 on aircraft, 0 on the ground, of 1,800 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 35 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 165 gal drop tanks
- Modifications
- JATO
- Outcome
- Pilot fate
- Survived (exited on ground) inferred from the log
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Earned in this sortie
All time
Bomber HunterBronze · 1
Enemy bombers, attackers and transports flown by other pilots, shot down. Bronze: 1. Held by 4.0% of pilots
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 25% of pilots
Kills and assists
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,800 | 0 | 1,800 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG INC | 1 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 102,416, z 315,614 | Spawned | Parking | Angels 078 ft | |
| +3:12x 101,986, z 315,173 | Took off | Angels 0133 ft | ||
| +16:28 | Hit (dealt) | EugeneR IL-10 | +0.36% | |
| +17:20x 167,580, z 311,856 | Kill | EugeneR IL-10 | Angels 0474 ft | |
| +38:27x 102,667, z 315,552 | Landed | Angels 082 ft | ||
| +40:14x 0, z 0 | Sortie ended | Landed · Survived | Angels 00 ft |
6 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| EugeneR IL-10 | <1% | 1 | — | — |