Headless

F-80C-10 · 2 x 165 gal drop tanks

BLUE (West) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

1
Top 10%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
35 min
Flight time
0.1%
Gun accuracy
1 on aircraft, 0 on the ground, of 1,800 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
35 min
Takeoffs / landings
1 / 1
Payload
2 x 165 gal drop tanks
Modifications
JATO
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Earned in this sortie

All time

Bomber HunterBronze · 1 Enemy bombers, attackers and transports flown by other pilots, shot down. Bronze: 1. Held by 4.0% of pilots

Tour

Tour Sky Hunter Air kills in one tour, all sorties together. Bronze: 1. Held by 25% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 1

TimeVictim
+17:20 EugeneR IL-10

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 0 1,800
Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC10

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,416, z 315,614 Spawned Parking Angels 078 ft
+3:12x 101,986, z 315,173 Took off Angels 0133 ft
+16:28 Hit (dealt) EugeneR IL-10 +0.36%
+17:20x 167,580, z 311,856 Kill EugeneR IL-10 Angels 0474 ft
+38:27x 102,667, z 315,552 Landed Angels 082 ft
+40:14x 0, z 0 Sortie ended Landed · Survived Angels 00 ft

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
EugeneR IL-10 <1% 1 — —