EugeneR

IL-10 · 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
17
Top 5%
Ground kills
2
Assists
0 air, 2 ground
7 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 1,091 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
7 min
Takeoffs / landings
1 / 0
Payload
2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
1 min
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player

Kills and assists

Air kills: 0

No air kills.

Ground kills: 17

Breakdown by target type100% static objects
TargetKillsShare
Vehicles16%
Buildings529%
Other objects1165%
Total17

17 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 2

0 on aircraft, 2 on ground targets

TimeTarget
+26:46 M2 203mm Howitzer Vehicle
+28:52 M2A1 105mm howitzer Vehicle

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+9:51 Headless F-80C-10 Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 1,161 1,091
Bombs 2 0 2
Rockets 4 1 3
Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC01

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-250 250 kg General Purpose bomb136114
M-13UK 132 mm rocket11401

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,941 Spawned Parking 338 m
+2:43x 203,468, z 311,958 Took off 358 m
+8:59 Hit (taken) Headless F-80C-10 −0.36%
+9:28 Hit (dealt) M2 203mm Howitzer Vehicle FAB-250 250 kg General Purpose bomb +5.7%
+9:28 – +9:29 Ground kills
15 ground targets: 5× Military tent A1, 4× Fence wire 100m, 4× Fence wire 200m, and more
  • +9:28 Fence wire 200m Static object
  • +9:28 Fence wire 200m Static object
  • +9:28 Fence wire 200m Static object
  • +9:28 Fence wire 200m Static object
  • +9:28 Camouflage net Static object
  • +9:28 Military boxes storage C Static object
  • +9:28 Military tent A1 Static object
  • +9:28 Military tent A1 Static object
  • +9:28 Military tent A1 Static object
  • +9:28 Military tent A1 Static object
  • +9:28 Military tent A1 Static object
  • +9:29 Fence wire 100m Static object
  • +9:29 Fence wire 100m Static object
  • +9:29 Fence wire 100m Static object
  • +9:29 Fence wire 100m Static object
+9:51x 167,580, z 311,856 Shot down by Headless F-80C-10 144 m
+9:51x 167,583, z 311,852 Sortie ended Shot down · Dead 144 m
+9:52x 167,620, z 311,807 Ground kill Willys MB Static object 138 m
+9:53x 167,632, z 311,811 Ground kill Camp cistern trailer Static object 139 m
+26:46x 167,655, z 311,883 Assist M2 203mm Howitzer Vehicle 142 m
+28:52x 167,622, z 311,790 Assist M2A1 105mm howitzer Vehicle 138 m

25 events. Times count from the spawn; the time of day is shown next to them.

Damage20 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Headless F-80C-10 — — <1% 1
Fence wire 100m Static object 4.3 — — —
Fence wire 200m Static object 3.6 — — —
Military tent A1 Static object 2.8 4 — —
Ammo storage A Static object 0.5 — — —
Camouflage net Static object 0.3 — — —
Camp generator trailer Static object 0.2 — — —
Military boxes storage C Static object 0.2 — — —
Railway crossing gate Static object 0.2 — — —
Barrels storage A Static object 0.1 — — —
Barrels storage B Static object 0.1 — — —
Military cistern small Static object 0.1 — — —
Camp cistern trailer Static object 0.1 — — —
Dugout A Static object 0.1 — — —
M2 203mm Howitzer Vehicle 0.1 — — —
Control tower temp short Static object 0.1 — — —
Dugout B Static object 0.0 — — —
Fence wire 5m Static object 0.0 — — —
Willys MB Static object 0.0 — — —
M2A1 105mm howitzer Vehicle 0.0 — — —