Hauggy

Yak-9P · Empty

RED (East) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
7 min
Flight time
—
Gun accuracy
0 on aircraft, 0 on the ground, of 0 rounds

Held together by good luck and the crew chief's optimism. Both held out.

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
7 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
None
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Wounded
Aircraft status
Damaged
Aircraft damage
64%
Pilot health
26%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 420 420 0
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API015
.50 BMG API-T03

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+4:44x 203,442, z 312,036 Took off 358 m
+10:20 Hit (taken) 404_Mortis F-84E −11.7%
+10:21 Hit (taken) Pilot / crew 404_Mortis F-84E −74.4%
+12:34x 203,383, z 312,465 Landed 338 m
+13:04x 203,392, z 312,460 Sortie ended Landed · Survived 338 m

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
404_Mortis F-84E — — 12% 18