0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
58 min
Flight time
3.2%
Gun accuracy
58 on aircraft, 0 on the ground, of 1,788 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 58 min
- Takeoffs / landings
- 1 / 1
- Payload
- 2 x 230 gal drop tanks
- Modifications
- JATO
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Left the server
- Yes
Earned in this sortie
Tour
Tour Hours Aloft
Hours in the air in one tour, all sorties together. Bronze: 1 h. Held by 28% of pilots
Kills and assists
Air kills: 0
No air kills.
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,800 | 12 | 1,788 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 35 | 0 |
| .50 BMG API-T | 14 | 0 |
| .50 BMG INC | 9 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 72,132, z 287,914 | Spawned | Parking | Angels 095 ft | |
| +2:19x 70,433, z 288,816 | Took off | Angels 0152 ft | ||
| +25:51 | Hit (dealt) | Hauggy Yak-9P | +11.7% | |
| +25:51 | Hit (dealt) | Pilot / crew Hauggy Yak-9P | +74.4% | |
| +39:00 | Hit (dealt) | coreylahey969 IL-10 .50 BMG APIM8 API | +0.26% | |
| +1:00:36x 101,959, z 315,128 | Landed | Angels 071 ft | ||
| +1:01:00x 101,985, z 315,089 | Sortie ended | Landed · Survived | Angels 071 ft | |
| +1:01:14x 101,959, z 315,128 | Left the server | Angels 071 ft |
8 events. Times count from the spawn; the time of day is shown next to them.
Damage4 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Hauggy Yak-9P | 12% | 18 | — | — |
| coreylahey969 IL-10 | <1% | 25 | — | — |
| Wilkinson IL-10 | <1% | 8 | — | — |
| DARK-BR IL-10 | <1% | 7 | — | — |