Revolves

Yak-9P · Empty

RED (East) Pilot Air superiority Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
9 min
Flight time

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
9 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
Artificial horizon · PKI gunsight · Rearview mirror
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+13:40 Balbo_Biggins396 F-80C-10 Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 420 — —

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG API04
.50 BMG INC010

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,956 Spawned Parking 338 m
+3:47x 203,403, z 312,148 Took off 357 m
+13:40 Hit (taken) Balbo_Biggins396 F-80C-10 .50 BMG INCM1 incendiary −100.0%
+13:40 Hit (taken) Pilot / crew Balbo_Biggins396 F-80C-10 .50 BMG INCM1 incendiary −7.8%
+13:40x 178,629, z 316,036 Shot down by Balbo_Biggins396 F-80C-10 697 m
+13:51x 179,734, z 315,408 Sortie ended Shot down · Dead 377 m

6 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Balbo_Biggins396 F-80C-10 — — 100% 14