Gardimus

F-84E · 2 x 230 gal drop tanks + 2 x M65 1000 lb General Purpose bombs + 8 x HVAR 5" rockets

BLUE (West) Pilot Attack Airborne

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
3
Top 10%
Ground kills
1
Assists
0 air, 1 ground
42 min
Flight time
22.0%
Gun accuracy
39 on aircraft, 318 on the ground, of 1,622 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
42 min
Takeoffs / landings
1 / 0
Payload
2 x 230 gal drop tanks + 2 x M65 1000 lb General Purpose bombs + 8 x HVAR 5" rockets
Modifications
JATO
Time on target
3 min
Outcome
Airborne
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 3

Breakdown by target type67% static objects
TargetKillsShare
Anti-aircraft133%
Buildings133%
Other objects133%
Total3

2 of them were static objects (not moving), such as parked vehicles, fences and crates.

Assists: 1

0 on aircraft, 1 on ground targets

TimeTarget
+29:21 Tanker Ship A Static object

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 178 1,622
Bombs 2 0 2
Rockets 8 0 8
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API1500
.50 BMG API-T770
.50 BMG INC1300

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
HVAR 5" rocket3807
M65 1000 lb General Purpose bomb2700

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 105,005, z 270,032 Spawned Parking Angels 051 ft
+4:05x 106,472, z 268,821 Took off Angels 0115 ft
+25:22x 285,582, z 323,411 Ground kill Yard boxes storage B4 Static object Angels 05 ft
+26:29x 285,290, z 323,684 Ground kill Industrial storage tank B1 Static object Angels 03 ft
+28:15 Hit (dealt) 61-K Anti-aircraft +1.8%
+29:05 Hit (dealt) 61-K Anti-aircraft +98.2%
+29:05x 284,544, z 323,875 Ground kill 61-K Anti-aircraft Angels 017 ft
+29:21x 285,729, z 323,230 Assist Tanker Ship A Static object Angels 00 ft
+46:22 Hit (dealt) Maciek_z_Klanu IL-10 .50 BMG APIM8 API +64.1%
+46:23 Hit (dealt) Pilot / crew Maciek_z_Klanu IL-10 .50 BMG APIM8 API +100.0%
+46:36x 203,362, z 313,230 Sortie ended Mission end · Survived Angels 44,466 ft

11 events. Times count from the spawn; the time of day is shown next to them.

Damage11 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Maciek_z_Klanu IL-10 64% 39 — —
61-K Anti-aircraft 1.0 10 — —
Yard boxes storage B4 Static object 1.0 — — —
Industrial storage tank B1 Static object 0.5 314 — —
Yard boxes storage C3 Static object 0.1 — — —
Tanker Ship A Static object 0.1 1 — —
Yard boxes storage A1 Static object 0.1 — — —
Yard boxes storage C1 Static object 0.1 — — —
Yard boxes storage B3 Static object 0.0 — — —
Port crane A1 Static object 0.0 — — —
Seiner A Static object 0.0 — — —