Maciek_z_Klanu
IL-10 · 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Pilot
Yalu Express Dynamic Campaign 1 spawned
0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
0 s
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 23 rounds
Summary
- Spawn
- Parking
- Took off
- Never
- Landed
- No landing
- Sortie ended
- Flight time
- 0 s
- Takeoffs / landings
- 0 / 0
- Payload
- 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
- Modifications
- None
- Time on target
- No qualifying attack
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Damaged
- Aircraft damage
- 64%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Kills and assists
Air kills: 0
No air kills.
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 2,252 | 2,229 | 23 |
| Bombs | 2 | 2 | 0 |
| Rockets | 4 | 3 | 1 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 0 | 12 |
| .50 BMG API-T | 0 | 7 |
| .50 BMG INC | 0 | 20 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +4:28 | Hit (taken) | Gardimus F-84E .50 BMG APIM8 API | −64.1% | |
| +4:29 | Hit (taken) | Pilot / crew Gardimus F-84E .50 BMG APIM8 API | −100.0% | |
| +4:42x 203,493, z 313,240 | Sortie ended | Mission end · Survived | 339 m |
4 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Gardimus F-84E | — | — | 64% | 39 |