Janus

F-86A-5 · 2 x 120 gal drop tanks

BLUE (West) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
28 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 1,602 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
28 min
Takeoffs / landings
1 / 1
Payload
2 x 120 gal drop tanks
Modifications
A-1CM Gunsight
Outcome
Landed
Pilot fate
Survived (exited on ground) inferred from the log
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
10%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,602 0 1,602
Ammunition hit by or with Hits dealt Hits taken
23×115 mm API01
23×115 mm HEI-T02

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,416, z 315,614 Spawned Parking Angels 078 ft
+3:19x 101,127, z 314,715 Took off Angels 0130 ft
+22:58 Hit (taken) Farmer MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −4.5%
+31:44x 105,273, z 269,987 Landed Angels 048 ft
+32:31x 0, z 0 Sortie ended Landed · Survived Angels 00 ft

5 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Farmer MiG-15bis — — 5% 3