HeroStain

F-80C-10 · 2 x 165 gal drop tanks + 2 x 110 gal napalm tanks + 8 x HVAR 5" rockets

BLUE (West) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
2
Top 10%
Ground kills
0
Assists
0 air, 0 ground
29 min
Flight time
1
Gun hits
0 on aircraft, 1 on the ground; rounds fired unknown

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
29 min
Takeoffs / landings
1 / 0
Payload
2 x 165 gal drop tanks + 2 x 110 gal napalm tanks + 8 x HVAR 5" rockets
Modifications
JATO
Time on target
5 min
Outcome
Shot down
Pilot fate
Survived (bailed out) inferred from the log
Pilot status
Healthy
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
100%
Loss cause
Enemy action
Lost to
Player

Earned in this sortie

All time

Type Collector Different aircraft types flown. Bronze: 3. Held by 17% of pilots

Tour

Tour Hours Aloft Hours in the air in one tour, all sorties together. Bronze: 1 h. Held by 28% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 0

No air kills.

Ground kills: 2

Breakdown by target type100% static objects
TargetKillsShare
Other objects2100%
Total2

2 of them were static objects (not moving), such as parked vehicles, fences and crates.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+32:56 Farmer MiG-15bis Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,800 — —
Bombs 2 — ~2
Rockets 8 — ~8

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG INC10
23×115 mm API01
23×115 mm HEI-T04
37 RUS APT smk01
37×155 mm HEI-T01

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
HVAR 5" rocket32328
110 gal napalm tank2000

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 104,973, z 270,064 Spawned Parking Angels 049 ft
+3:48x 106,545, z 268,730 Took off Angels 0112 ft
+25:20x 194,675, z 267,685 Ground kill Fence wire 200m Static object Angels 0286 ft
+25:20x 194,675, z 267,685 Ground kill Fence wire 200m Static object Angels 0286 ft
+32:56 Hit (taken) Farmer MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −100.0%
+32:56x 108,629, z 249,000 Shot down by Farmer MiG-15bis Angels 33,422 ft
+38:44x 0, z 0 Sortie ended Shot down · Survived Angels 00 ft
+38:44x 107,834, z 249,109 Bailed out Angels -0-1 ft

8 events. Times count from the spawn; the time of day is shown next to them.

Damage9 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Farmer MiG-15bis — — 100% 7
Fence wire 200m Static object 2.6 — — —
Industrial storage tank B1 Static object 0.0 8 — —
Fence wire 100m Static object 0.0 — — —
Industrial storage tank A Static object 0.0 — — —
Railway light tower Static object 0.0 — — —
Fence wire 20m Static object 0.0 — — —
Camouflage net Static object 0.0 — — —
Military warehouse B Static object 0.0 — — —