EugeneR

IL-10 · 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets

RED (East) Pilot Attack Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
2
Top 10%
Ground kills
0
Assists
0 air, 0 ground
6 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 1,678 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
6 min
Takeoffs / landings
1 / 0
Payload
2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Modifications
None
Time on target
1 min
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player

Kills and assists

Air kills: 0

No air kills.

Ground kills: 2

Breakdown by target type50% static objects
TargetKillsShare
Artillery150%
Other objects150%
Total2

1 of them were static objects (not moving), such as parked vehicles, fences and crates.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+13:16 Balbo_Biggins396 F-80C-10 Kill
+13:16 Ultonia F-80C-10 Assist

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 2,252 574 1,678
Bombs 2 1 1
Rockets 4 3 1
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API08
.50 BMG API-T014
.50 BMG INC038

Hits needed to destroy each aircraft type

Bombs, rockets and napalm2 types
Ordnance Released Targets damaged Targets it damaged: a target damaged by two bombs counts twice. Kills Direct hits Direct impacts logged with the ordnance named.
FAB-250 250 kg General Purpose bomb1510
M-13UK 132 mm rocket1800

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 203,704, z 312,866 Spawned Parking 338 m
+6:20x 203,456, z 311,803 Took off 358 m
+12:58x 167,627, z 311,776 Ground kill Fence wire 200m Static object 137 m
+12:59 Hit (dealt) M2A1 105mm howitzer Vehicle FAB-250 250 kg General Purpose bomb +97.1%
+12:59x 167,489, z 311,837 Ground kill M2A1 105mm howitzer Vehicle 139 m
+13:00 Hit (taken) Ultonia F-80C-10 .50 BMG INCM1 incendiary −65.9%
+13:00 Hit (taken) Pilot / crew Ultonia F-80C-10 .50 BMG INCM1 incendiary −1.4%
+13:00 Hit (taken) Pilot / crew Ultonia F-80C-10 .50 BMG INCM1 incendiary −91.9%
+13:15 Hit (taken) Balbo_Biggins396 F-80C-10 −33.8%
+13:16x 166,275, z 312,383 Shot down by Balbo_Biggins396 F-80C-10 262 m
+13:16x 166,275, z 312,383 Sortie ended Shot down · Dead 262 m

11 events. Times count from the spawn; the time of day is shown next to them.

Damage13 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ultonia F-80C-10 — — 66% 42
Balbo_Biggins396 F-80C-10 — — 34% 18
Fence wire 100m Static object 1.0 — — —
M2A1 105mm howitzer Vehicle 1.0 — — —
Fence wire 200m Static object 0.6 — — —
Military boxes storage C Static object 0.0 — — —
GMC CCKW Static object 0.0 — — —
Military boxes storage B Static object 0.0 — — —
Ammo storage B Static object 0.0 — — —
Camouflage net Static object 0.0 — — —
Barrels storage C Static object 0.0 — — —
Dugout A Static object 0.0 — — —
Dugout B Static object 0.0 — — —