coreylahey969
IL-10 · 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
Pilot
Yalu Express Dynamic Campaign 1 spawned
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 33 min
- Takeoffs / landings
- 1 / 0
- Payload
- 4 x FAB-100 100 kg General Purpose bombs + 4 x M-13UK 132 mm rockets
- Modifications
- None
- Time on target
- 2 min
- Outcome
- Pilot fate
- Survived inferred from the log
- Pilot status
- Healthy
- Aircraft status
- Damaged
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Friendly fire
- 0 kills, 60 hits
Kills and assists
Air kills: 0
No air kills.
Ground kills: 10
Breakdown by target type100% static objects
| Target | Kills | Share |
|---|---|---|
| Buildings | 3 | 30% |
| Parked aircraft | 7 | 70% |
| Total | 10 |
10 of them were static objects (not moving), such as parked vehicles, fences and crates.
Assists: 1
0 on aircraft, 1 on ground targets
| Time | Target |
|---|---|
| +27:55 | Factory block D Static object |
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 2,252 | — | — |
| Bombs | 4 | — | — |
| Rockets | 4 | — | — |
Used is unknown: the log has no end-of-sortie ammunition record, for example after a disconnect.
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 0 | 15 |
| .50 BMG API-T | 0 | 3 |
| .50 BMG INC | 0 | 7 |
| 7.62×54R API | 210 | 0 |
| 7.62×54R API-T | 74 | 0 |
| 7.62×54R HEI | 96 | 0 |
| 23×115 mm API | 58 | 0 |
| 23×115 mm HEI-T | 44 | 0 |
Bombs, rockets and napalm2 types
| Ordnance | Released | Targets damaged Targets it damaged: a target damaged by two bombs counts twice. | Kills | Direct hits Direct impacts logged with the ordnance named. |
|---|---|---|---|---|
| FAB-100 100 kg General Purpose bomb | 1 | 7 | 2 | 16 |
| M-13UK 132 mm rocket | 1 | 4 | 1 | 8 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 203,704, z 312,956 | Spawned | Parking | 338 m | |
| +3:17x 203,450, z 312,021 | Took off | 358 m | ||
| +9:12 | Hit (taken) | 404_Mortis F-84E .50 BMG APIM8 API | −0.26% | |
| +18:16x 144,066, z 352,456 | Ground kill | Factory block G Static object | 88 m | |
| +18:17 | Hit (dealt) | Factory block J1 FAB-100 100 kg General Purpose bomb | +18.1% | |
| +18:17 – +21:48 | Ground kills |
9 ground targets: 2× Parked F-80C-10, 2× Parked F-86A-5, 1× Factory block D, and more
|
||
| +27:55x 143,896, z 352,506 | Assist | Factory block D Static object | 87 m | |
| +36:24 | Sortie ended | Mission end · Survived |
16 events. Times count from the spawn; the time of day is shown next to them.
Damage10 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| 404_Mortis F-84E | — | — | <1% | 25 |
| Factory block G Static object | 2.0 | 15 | — | — |
| Factory block D Static object | 1.9 | 8 | — | — |
| Parked F-80C-10 Static object | 1.8 | 30 | — | — |
| Parked F-86A-5 Static object | 1.2 | 15 | — | — |
| Parked F-51D Static object | 1.2 | 9 | — | — |
| Parked C-47B Static object | 0.7 | 14 | — | — |
| Parked F-84E Static object | 0.6 | 12 | — | — |
| Factory block J1 | 0.2 | 1 | — | — |
| Factory block C Static object | 0.0 | — | — | — |