Dcthoma3

Yak-9P · Empty

RED (East) Pilot Air superiority Shot down

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
9 min
Flight time
0.0%
Gun accuracy
0 on aircraft, 0 on the ground, of 420 rounds

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
9 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
Artificial horizon · PKI gunsight
Outcome
Shot down
Pilot fate
Dead from a log event
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
0%
Loss cause
Enemy action
Lost to
Player

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+16:22 ZK_krogius F-80C-10 Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 420 0 420
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API-T01
.50 BMG INC017

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 155,149, z 180,380 Spawned Parking 14 m
+6:22x 155,432, z 179,803 Took off 34 m
+14:02 Hit (taken) ZK_krogius F-80C-10 −51.8%
+15:40 Hit (taken) ZK_krogius F-80C-10 .50 BMG INCM1 incendiary −2.8%
+16:09 Hit (taken) ZK_krogius F-80C-10 .50 BMG INCM1 incendiary −9.8%
+16:12 Hit (taken) ZK_krogius F-80C-10 −6.8%
+16:22 Hit (taken) ZK_krogius F-80C-10 −28.9%
+16:22x 149,135, z 236,645 Shot down by ZK_krogius F-80C-10 46 m
+16:22x 149,137, z 236,643 Sortie ended Shot down · Dead 46 m

9 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
ZK_krogius F-80C-10 — — 100% 18