0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
7 min
Flight time
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 7 min
- Takeoffs / landings
- 1 / 0
- Payload
- 2 x 250 L drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- Survived
- Pilot status
- Healthy
- Aircraft status
- Damaged
- Aircraft damage
- 53%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Kills and assists
Air kills: 0
No air kills.
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 200 | — | — |
Used is unknown: the log has no end-of-sortie ammunition record, for example after a disconnect.
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 0 | 6 |
| .50 BMG API-T | 0 | 1 |
| .50 BMG INC | 0 | 3 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 155,875, z 179,381 | Spawned | Parking | 14 m | |
| +2:41x 155,168, z 180,140 | Took off | 34 m | ||
| +10:35 | Hit (taken) | jcarb10 F-86A-5 .50 BMG APIM8 API | −53.4% | |
| +10:35 | Sortie ended | In flight · Survived |
4 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| jcarb10 F-86A-5 | — | — | 53% | 10 |