jcarb10

F-86A-5 · Empty

BLUE (West) Pilot Air superiority In flight

Yalu Express Dynamic Campaign 2 spawned

0
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
8 min
Flight time
10
Gun hits
10 on aircraft, 0 on the ground; rounds fired unknown

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
8 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
A-1CM Gunsight
Outcome
In flight
Pilot fate
Survived
Pilot status
Healthy
Aircraft status
Unharmed
Aircraft damage
0%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,602 — —

Used is unknown: the log has no end-of-sortie ammunition record, for example after a disconnect.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG API60
.50 BMG API-T10
.50 BMG INC30

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,416, z 315,614 Spawned Parking Angels 079 ft
+2:09x 101,084, z 314,704 Took off Angels 0128 ft
+10:08 Hit (dealt) Ercha MiG-15bis .50 BMG APIM8 API +53.4%
+10:08 Sortie ended In flight · Survived

4 events. Times count from the spawn; the time of day is shown next to them.

Damage1 counterpart

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Ercha MiG-15bis 53% 10 — —