1
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
21 min
Flight time
15.5%
Gun accuracy
11 on aircraft, 0 on the ground, of 71 rounds
Gravity: undefeated since the dawn of aviation, and still on nobody's kill list.
Summary
- Spawn
- Parking
- Took off
- Landed
- No landing
- Sortie ended
- Flight time
- 21 min
- Takeoffs / landings
- 1 / 0
- Payload
- 2 x 250 L drop tanks
- Modifications
- None
- Outcome
- Pilot fate
- from a log event
- Aircraft status
- Destroyed
- Aircraft damage
- 100%
- Pilot health
- 0%
- Loss cause
- Own doing (terrain, overstress, accident)
- Lost to
- No attacker (crash, terrain, accident)
Earned in this sortie
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 28% of pilots
Kills and assists
Shot down by
No attacker is credited: the aircraft was lost by its own doing (terrain, overstress or an accident).
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 200 | 129 | 71 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| 23×115 mm API | 3 | 0 |
| 23×115 mm HEI-T | 7 | 0 |
| 37×155 mm HEI-T | 1 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 155,167, z 180,356 | Spawned | Parking | 14 m | |
| +2:41x 155,468, z 179,736 | Took off | 34 m | ||
| +24:37 | Hit (dealt) | Ace_Ivo F-86A-5 23×115 mm HEI-TOZT high-explosive fragmentation tracer | +100.0% | |
| +24:37x 162,155, z 238,667 | Kill | Ace_Ivo F-86A-5 | 3,369 m | |
| +24:40x 161,925, z 238,493 | Aircraft lost | 3,443 m | ||
| +24:40x 161,922, z 238,490 | Sortie ended | Crashed · Dead | 3,444 m |
6 events. Times count from the spawn; the time of day is shown next to them.
Damage1 counterpart
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| Ace_Ivo F-86A-5 | 100% | 11 | — | — |