Ace_Ivo

F-86A-5 · Empty

BLUE (West) Pilot Air superiority Shot down Live

Yalu Express Dynamic Campaign 1 spawned

1
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
18 min
Flight time
53
Gun hits
53 on aircraft, 0 on the ground; rounds fired unknown

Off the squadron roster for the moment. The empty chair at the mess table stays reserved.

Summary

Spawn
Parking
Took off
Landed
No landing
Sortie ended
Flight time
18 min
Takeoffs / landings
1 / 0
Payload
Empty
Modifications
None
Outcome
Shot down
Pilot fate
Captured (bailed out) inferred from the log
Aircraft status
Destroyed
Aircraft damage
100%
Pilot health
100%
Loss cause
Enemy action
Lost to
Player

Earned in this sortie

All time

Old HandBronze · 2 tours Tours in a row in which you flew at least once. A tour you skip ends the run. Bronze: 2 tours. Held by 1.3% of pilots

Tour

Tour Sky Hunter Air kills in one tour, all sorties together. Bronze: 1. Held by 23% of pilots

All achievements of this pilot →

Kills and assists

Air kills: 1

TimeVictim
+22:31 Enigma89 MiG-15bis

Ground kills: 0

No ground kills.

Shot down by

TimeAttacker Credit Kill: the attacker did the most damage. Assist: the attacker damaged it but someone else destroyed it. Friendly fire: both were on the same side. Note
+24:55 Farmer MiG-15bis Kill

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,602 — —

Used is unknown for guns, and only estimated (~, everything loaded) for bombs and rockets that were released: the ammunition left was recorded after the aircraft was lost.

Ammunition hit by or with Hits dealt Hits taken
.50 BMG API190
.50 BMG API-T130
.50 BMG INC210
23×115 mm API02
23×115 mm HEI-T02
37×155 mm HEI-T01

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,430, z 315,621 Spawned Parking Angels 079 ft
+6:26x 101,161, z 314,701 Took off Angels 0129 ft
+22:07 Hit (dealt) Enigma89 MiG-15bis .50 BMG API-TM20 API-T +52.8%
+22:26 Hit (dealt) Enigma89 MiG-15bis +0.50%
+22:30 Hit (dealt) Enigma89 MiG-15bis .50 BMG API-TM20 API-T +46.7%
+22:30 Hit (dealt) Pilot / crew Enigma89 MiG-15bis .50 BMG API-TM20 API-T +100.0%
+22:31x 177,406, z 255,743 Kill Enigma89 MiG-15bis Angels 88,497 ft
+24:55 Hit (taken) Farmer MiG-15bis 23×115 mm HEI-TOZT high-explosive fragmentation tracer −100.0%
+24:55x 162,155, z 238,667 Shot down by Farmer MiG-15bis Angels 1111,054 ft
+25:14x 0, z 0 Sortie ended Shot down · Captured Angels 00 ft
+25:14x 161,152, z 237,594 Bailed out Angels 1111,210 ft

11 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
Farmer MiG-15bis — — 100% 5
Enigma89 MiG-15bis 100% 53 — —