2
Top 10%
Air kills
0
Ground kills
0
Assists
0 air, 0 ground
27 min
Flight time
6.8%
Gun accuracy
75 on aircraft, 0 on the ground, of 1,107 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 27 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- A-1CM Gunsight
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Unharmed
- Aircraft damage
- 0%
- Pilot health
- 100%
- Loss cause
- Nothing lost
- Friendly fire
- 0 kills, 5 hits
Earned in this sortie
All time
Ace of the SortieBronze · 2
Air kills in a single sortie. Bronze: 2. Held by 12% of pilots
Tour
Tour Sky Hunter
Air kills in one tour, all sorties together. Bronze: 1. Held by 27% of pilots
Kills and assists
Air kills: 2
0 player aircraft, 2 AI aircraft
| Time | Victim |
|---|---|
| +13:16 | MiG-15bis AI aircraft |
| +25:13 | MiG-15bis AI aircraft |
Ground kills: 0
No ground kills.
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,602 | 495 | 1,107 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 24 | 0 |
| .50 BMG API-T | 23 | 0 |
| .50 BMG INC | 28 | 0 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 102,416, z 315,614 | Spawned | Parking | Angels 079 ft | |
| +1:58x 101,407, z 314,832 | Took off | Angels 0132 ft | ||
| +13:12 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +53.7% | |
| +13:16 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG API-TM20 API-T | +46.3% | |
| +13:16x 153,119, z 255,111 | Kill | MiG-15bis AI aircraft | Angels 1010,410 ft | |
| +22:41 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +6.5% | |
| +23:06 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +4.0% | |
| +23:31 | Hit (dealt) | ale0103 F-86A-5 | +3.4% | |
| +24:23 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +1.3% | |
| +25:12 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +73.3% | |
| +25:13 | Hit (dealt) | Pilot / crew MiG-15bis AI aircraft .50 BMG INCM1 incendiary | +100.0% | |
| +25:13x 153,369, z 253,279 | Kill | MiG-15bis AI aircraft | Angels 98,781 ft | |
| +29:22x 106,043, z 269,284 | Landed | Angels 051 ft | ||
| +29:47x 106,034, z 269,295 | Sortie ended | Landed · Survived | Angels 050 ft |
14 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| ale0103 F-86A-5 | 3% | 5 | — | — |
| MiG-15bis AI aircraft | 1.9 | 70 | — | — |