ale0103

F-86A-5 · Empty

BLUE (West) Pilot Air superiority Landed

Yalu Express Dynamic Campaign 1 spawned

0
Air kills
0
Ground kills
1
Assists
1 air, 0 ground
14 min
Flight time
10.7%
Gun accuracy
16 on aircraft, 0 on the ground, of 149 rounds

Summary

Spawn
Parking
Took off
Landed
Sortie ended
Flight time
14 min
Takeoffs / landings
1 / 1
Payload
Empty
Modifications
A-1CM Gunsight
Outcome
Landed
Pilot fate
Survived from a log event
Pilot status
Healthy
Aircraft status
Damaged
Aircraft damage
3%
Pilot health
100%
Loss cause
Nothing lost

Kills and assists

Air kills: 0

No air kills.

Ground kills: 0

No ground kills.

Assists: 1

1 on aircraft, 0 on ground targets

TimeTarget
+13:05 MiG-15bis AI aircraft

Ammunition

Type LoadedLeft Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply.
Machine-gun rounds 1,602 1,453 149
Ammunition hit by or with Hits dealt Hits taken
.50 BMG API62
.50 BMG API-T30
.50 BMG INC73

Hits needed to destroy each aircraft type

Timeline

TimeEventDetails Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it.
+0:00x 102,430, z 315,621 Spawned Parking Angels 079 ft
+2:51x 100,869, z 314,554 Took off Angels 0131 ft
+11:17 Hit (dealt) MiG-15bis AI aircraft .50 BMG API-TM20 API-T +6.5%
+11:23 Hit (taken) ZK_krogius F-86A-5 −3.4%
+13:05x 153,369, z 253,279 Assist MiG-15bis AI aircraft Angels 98,781 ft
+17:05x 105,549, z 269,648 Landed Angels 051 ft
+21:45x 105,407, z 270,004 Sortie ended Landed · Survived Angels 050 ft

7 events. Times count from the spawn; the time of day is shown next to them.

Damage2 counterparts

Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.

Counterpart Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. Hits dealt Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. Hits taken
ZK_krogius F-86A-5 — — 3% 5
MiG-15bis AI aircraft 0.1 16 — —