0
Air kills
0
Ground kills
1
Assists
1 air, 0 ground
14 min
Flight time
10.7%
Gun accuracy
16 on aircraft, 0 on the ground, of 149 rounds
Summary
- Spawn
- Parking
- Took off
- Landed
- Sortie ended
- Flight time
- 14 min
- Takeoffs / landings
- 1 / 1
- Payload
- Empty
- Modifications
- A-1CM Gunsight
- Outcome
- Pilot fate
- Survived from a log event
- Pilot status
- Healthy
- Aircraft status
- Damaged
- Aircraft damage
- 3%
- Pilot health
- 100%
- Loss cause
- Nothing lost
Kills and assists
Air kills: 0
No air kills.
Ground kills: 0
No ground kills.
Assists: 1
1 on aircraft, 0 on ground targets
| Time | Target |
|---|---|
| +13:05 | MiG-15bis AI aircraft |
Ammunition
| Type | Loaded | Left | Used Rounds fired: loaded minus left. A dash when unknown, for example after a resupply. |
|---|---|---|---|
| Machine-gun rounds | 1,602 | 1,453 | 149 |
| Ammunition hit by or with | Hits dealt | Hits taken |
|---|---|---|
| .50 BMG API | 6 | 2 |
| .50 BMG API-T | 3 | 0 |
| .50 BMG INC | 7 | 3 |
Timeline
| Time | Event | Details | Altitude Height above sea level where it happened, not above the ground (the logs have no terrain data). BLUFOR sorties show Angels (thousands of feet; hover for the exact feet), REDFOR sorties metres. | Damage Damage of a significant hit, as a percentage of the object's health: plus if you dealt it, minus if you took it. |
|---|---|---|---|---|
| +0:00x 102,430, z 315,621 | Spawned | Parking | Angels 079 ft | |
| +2:51x 100,869, z 314,554 | Took off | Angels 0131 ft | ||
| +11:17 | Hit (dealt) | MiG-15bis AI aircraft .50 BMG API-TM20 API-T | +6.5% | |
| +11:23 | Hit (taken) | ZK_krogius F-86A-5 | −3.4% | |
| +13:05x 153,369, z 253,279 | Assist | MiG-15bis AI aircraft | Angels 98,781 ft | |
| +17:05x 105,549, z 269,648 | Landed | Angels 051 ft | ||
| +21:45x 105,407, z 270,004 | Sortie ended | Landed · Survived | Angels 050 ft |
7 events. Times count from the spawn; the time of day is shown next to them.
Damage2 counterparts
Players: percent of the aircraft's health (not the pilot's), at most 100% for each flight leg; a landing followed by a takeoff counts as a repair, so a sortie with a repair can show more. AI aircraft and ground objects: health units, where 1.0 is one whole object, added up over all objects of that type.
| Counterpart | Damage dealt Damage you did to this counterpart's aircraft (not to the pilot). Against players it is a percentage of their aircraft's health, at most 100% for each flight leg: hits after the aircraft was at 100% count nothing, and after a landing and a new takeoff (an assumed repair) the count starts from 0 again, so a sortie with a repair can show more than 100%. Against AI and ground objects it is the health units summed over all objects of that type, at most 1.0 for each object. | Hits dealt | Damage taken Damage this counterpart did to you, measured as in the column Damage dealt. | Hits taken |
|---|---|---|---|---|
| ZK_krogius F-86A-5 | — | — | 3% | 5 |
| MiG-15bis AI aircraft | 0.1 | 16 | — | — |