snocc
First seen · last seen
–
Elo (jet)
not enough encounters yet
–
Elo (prop)
not enough encounters yet
–
Attack proficiency
not enough time on target yet
4
Sorties
27 min in the air · 100% survived
0
Deaths
0
Aircraft lost
K/L —
0
Bailouts
0
Captures
Hall of shame
0
Taxi accidents
Lost before the first takeoff, by their own doing
0
Friendly-fire kills
Friendly aircraft and ground objects they destroyed
Zero scrapes, zero misfires at friends. Wingmen sleep well around this one.
Air-to-ground
2
Ground kills
0.50 per sortie
0
Assists
4
Attack sorties
1.7%
Ground accuracy
687 rounds fired
Ground kills by category2 in total, 0 of them static objects
| Category | Kills | Share | Share of ground kills |
|---|---|---|---|
| Tanks | 0 | 0% | |
| Vehicles | 0 | 0% | |
| Artillery | 0 | 0% | |
| Anti-aircraft | 2 | 100% | |
| Ships | 0 | 0% | |
| Trains | 0 | 0% | |
| Buildings | 0 | 0% | |
| Parked aircraft | 0 | 0% | |
| Other objects | 0 | 0% | |
| Total | 2 | 100% | |
| of them static objects | 0 | 0% |
Ground score and attack sorties
- Ground score
- 10.0
- Tanks destroyed per hour on target attack sorties
- 0.00
- Ground kills per sortie
- 0.50
- Attack sorties
- 4
- Time on target
- 2 min
Air-to-air
No air-to-air activity in this tour: no air kills or assists.
Overall
Ironman
Best streaks → · Running streaks →Consecutive sorties survived: no death, no capture. Sorties that never took off are skipped. The first streak counts every sortie, any loss ends it. The air and ground streaks count separately: losing a ground attacker does not end the air run, and the other way round.
| Streak | Sorties Sorties in a row that the pilot survived. | Air kills Air kills made during the streak. | Ground kills Ground kills made during the streak. | Flight time Flight time added up over the streak's sorties. | Since |
|---|---|---|---|---|---|
| Best streak | 2 | 0 | 2 | 27 min | |
| Best ground streak | 2 | 0 | 2 | 27 min |
By aircraft
| Aircraft | Sorties | Flight time | Air kills | Ground kills | Deaths | K/D Air kills divided by deaths, a death being a sortie in which the pilot died. A dash when there are no deaths. | K/L Air kills divided by aircraft lost. Unlike K/D it also counts aircraft lost when the pilot survived, for example after a bailout. |
|---|---|---|---|---|---|---|---|
| IL-10 | 4 | 27 min | 0 | 2 | 0 | — | — |
| Favorite loadout: 2 x FAB-250 250 kg General Purpose bombs + 4 x M-13UK 132 mm rockets · 50% | |||||||
Who kills you, and whom you kill0 deaths, — to anti-aircraft
Deaths and lost aircraft by cause
| Caused by | Deaths | Share | Aircraft lost Sorties in which the aircraft was lost to this cause (the pilot may have survived). |
|---|---|---|---|
| No attacker (crash, terrain, accident) | 0 | — | 0 |
| Player | 0 | — | 0 |
| Anti-aircraft | 0 | — | 0 |
| Ground vehicle or object | 0 | — | 0 |
| AI aircraft | 0 | — | 0 |
| AI gunner | 0 | — | 0 |
| Friendly fire | 0 | — | 0 |
| Unknown | 0 | — | 0 |
| Total | 0 | 0 |
Kills by victim
| Victim | Kills | Share |
|---|---|---|
| Player aircraft | 0 | 0% |
| AI aircraft | 0 | 0% |
| Anti-aircraft | 2 | 100% |
| Other ground objects | 0 | 0% |
Other totals
- Takeoffs
- 2
- Landings
- 1
- Bailouts
- 0
- Suspected early bailouts
- 0
- Captures
- 0
- Attack sorties
- 4
- Time on target
- 2 min
- Strafed on the ground
- 0
- Friendly kills
- 0
- Friendly hits
- 0
- Sorties per side
- RED (East) 4 · BLUE (West) 0
- Underdog sorties
- 4 (100%)